Become a sponsor to Amer Koleci
Hey! I am Amer Koleci, my github id is `amerkoleci`
I'm a self-taught, passionate software developer from Italy
- 🔭 I’m currently working as senior software engineer using C#/VB .NET and .NET in general writing WMS software.
- ❤️ I love open source and work on personal projects whether possible, I enjoy contributing to other projects and share opinions with other people.
- 🌟 I like to write game engine code and explore the different graphics APIs out there (Direct3D12, Vulkan, Metal or OpenGL). Therefore, I have created several projects to abstract the graphics APIs to make it easier to do graphics programming, which is where my main focus is. I love learning and read about new rendering techniques and try to implement them.
- 💬 If you have any question feel free to contact me and I will gladly reply.
- 🤔 If you like to join my open source project feel free to do so by submitting PR or opening issues.
- ⚡ Consider SPONSORING me to help me out reach my goals sooner.
If you are curious, I suggest you check out the following repositories:
- Alimer Cross-platform .NET 7 C# 11 game engine.
- Vortice.Mathematics Cross platform high performance mathematics library.
- Vortice.Windows .NET 6 and .NET 7 bindings for DXGI, Direct3D9, Direct3D11, Direct3D12, WIC, DirectWrite, Direct2D1, XAudio, XInput, DirectComposition, DirectInput, MediaFoundation, UIAnimation, Fxc, Dxc, DirectStorage and DirectML.
- Vortice.Win32 Low level high performance netstandard2.0, .NET 6 and .NET 7 bindings for DXGI, Direct3D11, Direct3D12, WIC, DirectWrite, Direct2D1, XAudio, XInput.
- Vortice.Vulkan High performance cross platform .NET bindings for Vulkan, VulkanMemoryAllocator, SPIRV-Cross and shaderc.
- JoltPhysicsSharp Cross platform JoltPhysics C# physics engine.
- Alimer.Bindings.SDL Cross platform C# .NET bindings for SDL3
- Alimer.Bindings.WebGPU Cross platform .NET bindings for WebGPU
Featured work
-
amerkoleci/alimer
Cross-platform .NET 9 C# game engine.
C# 405 -
amerkoleci/Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C# 1,031 -
amerkoleci/Vortice.Vulkan
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
C# 306 -
amerkoleci/Vortice.Mathematics
Cross platform .NET math library.
C# 67 -
amerkoleci/JoltPhysicsSharp
JoltPhysics C# bindings
C# 257 -
amerkoleci/Alimer.Bindings
Cross platform .NET bindings
C# 33
$5 a month
SelectThanks for sponsoring me!
$15 a month
SelectMuch appreciated, your issues to my projects will have a fast track, so you can get an answer to your questions first.
$30 a month
SelectYou enjoy my work and want to support it, but $15 feels low for the value you're getting from the tools I build, and you want to contribute more! For that I thank you!
$50 a month
SelectThanks! your name will appear in BACKERS.md, your issues to my projects will have a fast track, so you can get an answer to your questions first and you can required features being implemented.
$100 a month
SelectHuge thanks! I can directly implement and help you with features you require, your issues will be tracked quickly and features requested as well.
$250 a month
SelectCorporate tier. For companies that not only want to use my projects but also to support them.
Furthermore, your logo as a sponsor at the top of the README file of one of my projects of your choice.
The logo will be removed if the sponsorship is interrupted.
$500 a month
SelectCorporate tier. For companies that trust open source software and want to invest in it.
Included is the $250 tier and the possibility to request the development of a new medium-large feature.
It will be given the highest priority and I'll try to develop it within a reasonable time (if accepted, of course).
$999 a month
SelectPlatinum sponsor, For companies or individuals that trust open source software and want to invest in it.
Included is the $500 tier and the possibility to request the development of a new large feature.
It will be given the highest priority and I'll try to develop it within a reasonable time (if accepted, of course).