Releases: spiralhalo/LumiPBRCompat
Release v0.20 - First DEV release
Version 0.6 Adorn Hotfix
Notice
This is an OG release. It is meant to be used with Lumi Lights OG.
This version works with Canvas 1.0.1267 for Minecraft 1.16.
Updates
- [Adorn] Add dynamic held light to stone torches
- [Adorn] Table lamps now only glow when placed and turned on
Features
- Support for Adorn furniture, table lamps, platforms, steps, posts, and more
- Support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
Version 0.5 Adorn support
Features
- [NEW!] support for Adorn furniture, table lamps, platforms, steps, posts, and more
- support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
Version 0.4 Technical Update
Features
- support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
Update
- [Technical] use new API and PBR Ext config vars
Recommended to put Lumi PBR Compat above Lumi PBR Ext due to some material overlap.
Version 0.3
Features
- support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
Update
- support new Lumi PBR Ext settings (both regular and respackopts editions)
REQUIRES LUMI PBR EXT v0.4 (This is legacy version, please use a newer Lumi PBR Compat instead)
Recommended to put Lumi PBR Compat above Lumi PBR Ext due to some material overlap.
Version 0.2
Features
- support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
REQUIRES LUMI PBR EXT v0.3 or lower (This is legacy version, please use a newer Lumi PBR Compat instead)
Compat typically adds redundancies from Ext for complex material maps. It's advised to put Compat above Ext in the resource pack list otherwise some things like armors wouldn't work.
Version 0.1
Features
- support for Tech Reborn blocks, stairs, walls, fence, lights, machines, cables, armors, and ores
REQUIRES LUMI PBR EXT v0.3 or lower (This is legacy version, please use a newer Lumi PBR Compat instead)
Compat typically adds redundancies from Ext for complex material maps. It's advised to put Compat above Ext in the resource pack list otherwise some things like armors wouldn't work.