1.3.7
For multiplayer games, this version requires:
client: 1.3.7 or later
server: 1.2-c12 or later
Changes from 1.3.6:
Now units can attack from inside vehicles or buildings:
ranged units can attack as usual
melee units can attack only from ground and without any additional range
melee units cannot attack from air vehicles
in the default game: units can enter in walls, gates and towers
Fixed issues with counterattacks to a nearby square:
units who cannot counterattack will stay silent
defensive units won't counterattack
Other:
restored the "attack!" notification
bugfix: a unit would not enter a building if the order was given from another square
fixed: restore game
inter-square attacks might work better
Modding:
added armor_vs
now "damage_vs" works with "is_a" (including several levels of "inheritance" and multiple "inheritance")
Map making:
official "multi" maps moved to res/multi
multiplayer "folder maps" must be zipped to be played online
removed the "maperror.txt" file (the information is already in the in-game error message).
Changes to campaign format:
mods.txt replaced with "mods" keyword in campaign.txt
"title" keyword in campaign.txt
new constraint: a complex mission map must be stored as a zip file