Skip to content

1.3.7

Compare
Choose a tag to compare
@soundmud soundmud released this 25 Jun 10:17
· 21 commits to master since this release

For multiplayer games, this version requires:

client: 1.3.7 or later
server: 1.2-c12 or later

Changes from 1.3.6:

Now units can attack from inside vehicles or buildings:

ranged units can attack as usual
melee units can attack only from ground and without any additional range
melee units cannot attack from air vehicles
in the default game: units can enter in walls, gates and towers

Fixed issues with counterattacks to a nearby square:

units who cannot counterattack will stay silent
defensive units won't counterattack

Other:

restored the "attack!" notification
bugfix: a unit would not enter a building if the order was given from another square
fixed: restore game
inter-square attacks might work better

Modding:

added armor_vs
now "damage_vs" works with "is_a" (including several levels of "inheritance" and multiple "inheritance")

Map making:

official "multi" maps moved to res/multi
multiplayer "folder maps" must be zipped to be played online
removed the "maperror.txt" file (the information is already in the in-game error message).

Changes to campaign format:

mods.txt replaced with "mods" keyword in campaign.txt
"title" keyword in campaign.txt
new constraint: a complex mission map must be stored as a zip file