-
Notifications
You must be signed in to change notification settings - Fork 44
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Update build scripts to adapt to sim-server build pipeline changes (#674
) In sim-server repo, we're updating the build pipleine to distribute linux binaries. Because of that, we're adaping a new naming scheme, where each binary gets platform specific suffix (simulator-server-macos, simulator-server-windows.exe and simulator-server-linux). Along with those changes we are making some housekeeping tasks related to build scripts like removing the need for passing debug/release config as we already migrated to a process where release builds are only made on CI while the local builds are scoped to development only. With the changes made, we will no longer require people to manually download simulator server binaries as now the dev build script can fetch them from the releases page. As part of this PR we're also removing code that'd copy binaries during extension initialization. It is no longer necessary because when installing the VSIX file, the binary file permission no longer occurs. What this PR is not solving (but we didn't have a way of doing that before anyway) is to give ability to use simulator-server versions updated in between IDE releases. Now, users are only able to use binaries that are included in IDE release, but if some code change that is in main requires updated simulator-server, there's no way in the current flow to publish that and let the people use it. ### How Has This Been Tested: 1. Build release package and test it with cursor and vscode 2. Clone new repo w/o sim-server and test development builds 3. Test dev builds in normal environment --------- Co-authored-by: Jakub Baliński <[email protected]>
- Loading branch information
Showing
8 changed files
with
42 additions
and
76 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Submodule simulator-server
updated
from 5536fa to 6d2b2b
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters