Skip to content

Grabbing with force feedback #2615

Jan 18, 2022 · 2 comments · 11 replies
Discussion options

You must be logged in to vote

Hey @BrunoB81HK

Sorry for our latency.
EDIT
The issue you noticed regarding the weird behavior of the constraint, especially in some space direction is actually not due to the BilateralInteractionConstraint iteself, but as pointed out by @younesssss by the fact that the LCPConstraintSolver is built and optimized for contacts, aka Unilateral constraints. The GenericConstraintSolver should be used when other constraints than UnilateralInteractionConstraint are used.

Second, you are pointing out a second issue :

[ERROR]   [MechanicalObject(#13#01%3$69!%$!)] Invalid vOp operation 1 (null(V_DERIV),0(0),null(V_DERIV),100)

this can also be observed in other scene with the mouse mode (MouseManage…

Replies: 2 comments 11 replies

Comment options

You must be logged in to vote
7 replies
@BrunoB81HK
Comment options

@BrunoB81HK
Comment options

@cranium-47
Comment options

@hugtalbot
Comment options

@cranium-47
Comment options

Comment options

You must be logged in to vote
4 replies
@hugtalbot
Comment options

@BrunoB81HK
Comment options

@hugtalbot
Comment options

@BrunoB81HK
Comment options

Answer selected by hugtalbot
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
4 participants