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[SofaCarving] Add an example written in python (#3457)
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* Add example scene in python

* Apply suggestions from code review

Co-authored-by: Frederick Roy <[email protected]>

* Update SimpleCarving.py

* Update SimpleCarving.py

* Update SimpleCarving.py

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Co-authored-by: Frederick Roy <[email protected]>
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epernod and fredroy authored Sep 6, 2023
1 parent daa20ca commit 82839f4
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101 changes: 101 additions & 0 deletions applications/plugins/SofaCarving/examples/SimpleCarving.py
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import Sofa
import Sofa.Simulation

def main():
root = Sofa.Core.Node("root")
createScene(root)
Sofa.Simulation.init(root)

Sofa.Gui.GUIManager.Init("myscene", "qglviewer")
Sofa.Gui.GUIManager.createGUI(root, __file__)
Sofa.Gui.GUIManager.SetDimension(1080, 1080)
Sofa.Gui.GUIManager.MainLoop(root)
Sofa.Gui.GUIManager.closeGUI()


# This scene demonstrate how the use the CarvingManager component to perform carving operations (deleting topological element like triangle/tetrahedron) between a tool and a target object on a target object.
# The tool performing the carving as well as the object to be carved need to be represented by collision models.
def createScene(root):
root.gravity=[0, 0, 0]
root.dt=0.05
root.showBoundingTree = 0

# Load required plugins
plugins = root.addChild('Plugins')
plugins.addObject('RequiredPlugin', name="MechanicalLoop", pluginName="Sofa.Component.AnimationLoop Sofa.Component.ODESolver.Backward Sofa.Component.LinearSolver.Iterative Sofa.Component.Mapping.NonLinear Sofa.Component.Mapping.Linear")
plugins.addObject('RequiredPlugin', name="MechanicalModel", pluginName="Sofa.Component.StateContainer Sofa.Component.Mass Sofa.Component.SolidMechanics.FEM.Elastic")
plugins.addObject('RequiredPlugin', name="Collision", pluginName="Sofa.Component.Collision.Detection.Algorithm Sofa.Component.Collision.Detection.Intersection Sofa.Component.Collision.Geometry Sofa.Component.Collision.Response.Contact")
plugins.addObject('RequiredPlugin', name="Constraint", pluginName="Sofa.Component.Constraint.Lagrangian.Correction Sofa.Component.Constraint.Lagrangian.Solver Sofa.Component.Constraint.Projective")
plugins.addObject('RequiredPlugin', name="Topology", pluginName="Sofa.Component.Topology.Container.Constant Sofa.Component.Topology.Container.Dynamic Sofa.Component.Topology.Mapping")
plugins.addObject('RequiredPlugin', name="Visual", pluginName="Sofa.Component.Visual Sofa.GL.Component.Rendering3D")
plugins.addObject('RequiredPlugin', name="Utils", pluginName="Sofa.Component.IO.Mesh SofaCarving")

root.addObject('VisualStyle',displayFlags="showVisualModels")

# Add main scene pipeline components
root.addObject('DefaultVisualManagerLoop')
root.addObject('DefaultAnimationLoop')
root.addObject('CollisionPipeline', verbose=False, draw=False)
root.addObject('BruteForceBroadPhase')
root.addObject('BVHNarrowPhase', name="narrowPhase")
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance=0.08, contactDistance=0.05, useSurfaceNormals=False)
root.addObject('CollisionResponse', response="PenalityContactForceField")

# Add the CarvingManger object, linking the collision pipeline, as well as the collision model of the tool used to carve. The collisions models to be carved are found using the tags: CarvingSurface.
# the carvingDistance need to be lower than the contactDistance of the collision pipeline.
root.addObject('CarvingManager',active=True, carvingDistance=-0.01, narrowPhaseDetection="@narrowPhase", toolModel="@Instrument/CollisionModel/ParticleModel")

# Add Volume mechanical object to be carved
TT = root.addChild('TetraVolume')

TT.addObject('EulerImplicitSolver',name="cg_odesolver", printLog=False, rayleighStiffness=0.1, rayleighMass=0.1)
TT.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9)
TT.addObject('MeshGmshLoader', name="loader", filename="mesh/liver.msh")

TT.addObject('MechanicalObject',template="Vec3d", name="Volume", src="@loader")

TT.addObject('TetrahedronSetTopologyContainer', name="topo", src="@loader")
TT.addObject('TetrahedronSetTopologyModifier', name="topoMod")
TT.addObject('TetrahedronSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo")

TT.addObject('DiagonalMass', massDensity=0.5)
TT.addObject('FixedConstraint', indices=[1, 3, 50])
TT.addObject('TetrahedralCorotationalFEMForceField', name="CFEM", youngModulus=160, poissonRatio=0.3, method="large")

# Add corresponding surface topology
T = TT.addChild('TriangleSurface')
T.addObject('TriangleSetTopologyContainer', name="Container")
T.addObject('TriangleSetTopologyModifier', name="Modifier")
T.addObject('TriangleSetGeometryAlgorithms', template="Vec3d", name="GeomAlgo")
T.addObject('Tetra2TriangleTopologicalMapping', input="@../topo", output="@Container")

T.addObject('TriangleCollisionModel', tags="CarvingSurface")

Visu = T.addChild('VisualModel')
Visu.addObject('OglModel', name="Visual", material="Default Diffuse 1 0 1 0 1 Ambient 0 1 1 1 1 Specular 1 1 1 0 1 Emissive 0 1 1 0 1 Shininess 1 100")
Visu.addObject('IdentityMapping', input="@../../Volume", output="@Visual")


# Add instrument object
Instrument = root.addChild('Instrument')
Instrument.addObject('EulerImplicitSolver', name="cg_odesolver")
Instrument.addObject('CGLinearSolver', name="linear solver", iterations=25, tolerance=1.0e-9, threshold=1.0e-9)
Instrument.addObject('MechanicalObject', template="Rigid3d", name="instrumentState", rotation=[90, 45, 0], translation=[0, 0, 1])
Instrument.addObject('UniformMass', template="Rigid3d", name="mass", totalMass=5.0)

visuIns = Instrument.addChild('VisualModel')
visuIns.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dental_instrument_light.obj", translation=[-0.412256, -0.067639, 3.35], rotation=[180, 0, 150], handleSeams=True)
visuIns.addObject('OglModel',template="Vec3d", name="InstrumentVisualModel", src="@meshLoader_0", material="Default Diffuse 1 1 0.2 0.2 1 Ambient 1 0.2 0.04 0.04 1 Specular 0 1 0.2 0.2 1 Emissive 0 1 0.2 0.2 1 Shininess 0 45")
visuIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@InstrumentVisualModel")

colIns = Instrument.addChild('CollisionModel')
colIns.addObject('MechanicalObject', template="Vec3d", name="Particle", position=[-0.2, -0.2, -0.2])
colIns.addObject('SphereCollisionModel', name="ParticleModel", radius=0.2, tags="CarvingTool")
colIns.addObject('RigidMapping', name="mecha mapping", input="@instrumentState", output="@Particle")

return root


#Function used only if this script is called from a python environment
if __name__ == '__main__':
main()

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