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CGT: Improve Sleep Talk and boosting sets (#9998)
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* CGT: Improve Sleep Talk and boosting sets

* Try harder not to have sets without an attack

* I don't know how to make this line fit

* Never mind I figured it out

* Add more exceptions to getting Toxic Orb

* Further improve Toxic and Flame Orb weights

* More self-status-immunity checks

* Update data/cg-teams.ts

* Update data/cg-teams.ts

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Co-authored-by: Kris Johnson <[email protected]>
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pyuk-bot and KrisXV authored Nov 18, 2024
1 parent a054876 commit 0c18c9c
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5 changes: 5 additions & 0 deletions data/cg-team-data.ts
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,11 @@ export const HARDCODED_MOVE_WEIGHTS: {[moveID: IDEntry]: number} = {
stompingtantrum: 1.2,
temperflare: 1.2,

// Attacks that set hazards on hit
// We REALLY like hazards
stoneaxe: 16,
ceaselessedge: 16,

// screens
lightscreen: 3, reflect: 3, auroraveil: 3, // TODO: make sure AVeil always gets Snow?
tailwind: 2,
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