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Added mesh_priority setting.
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burtoogle committed Sep 28, 2024
1 parent f805b9b commit ebb2966
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Showing 4 changed files with 14 additions and 0 deletions.
10 changes: 10 additions & 0 deletions resources/definitions/fdmprinter.def.json
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Expand Up @@ -7066,6 +7066,16 @@
"settable_per_mesh": false,
"settable_per_extruder": false
},
"mesh_priority":
{
"label": "Mesh Priority",
"description": "Influences the order in which the models are printed in both 'one at a time' and 'all at once' modes. Models with higher priorities are printed first. This must be set per-model.",
"default_value": 0,
"value": "0",
"minimum_value": "0",
"type": "int",
"settable_per_mesh": true
},
"print_sequence":
{
"label": "Print Sequence",
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1 change: 1 addition & 0 deletions resources/setting_visibility/expert.cfg
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Expand Up @@ -407,6 +407,7 @@ vertex_meld_distance

[blackmagic]
process_layers_sequentially
mesh_priority
print_sequence
infill_mesh
infill_mesh_order
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1 change: 1 addition & 0 deletions resources/setting_visibility/mb-master.cfg
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Expand Up @@ -88,6 +88,7 @@ vertex_meld_distance

[blackmagic]
process_layers_sequentially
mesh_priority
spiral_bottom_layers_get_extra_walls
spiralize_min_line_width
spiralize_max_line_width
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2 changes: 2 additions & 0 deletions resources/texts/change_log.txt
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@@ -1,4 +1,6 @@
[4.20.24]
* New Features
Added Mesh Priority setting to influence the order in which models are printed. Higher priority models are printed first. Works in both 'One at a time' and 'All at once' modes.
* Bug fixes and improvements.
Further tweaks to layer view shader on Raspberry Pi builds.
Reverse bridge skins printing order which will help adhesion when bridges have multiple layers.
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