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# Introduction | ||
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Soul Pyre is a survival-friendly datapack that adds a new buildable structure, the soul pyre. | ||
Active soul pyres prevent natural hostile mob spawns in a 64 block radius around them, letting you build without having to worry about lighting! | ||
It doesn't require any resource pack, and is available for Minecraft versions 1.16.5 and greater. | ||
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# Building | ||
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To build a soul pyre, start by placing down 4 crying obsidian in a square, 1 block apart each. | ||
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![Building a soul pyre, step 1](images/build1.png) | ||
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Then, place either soul sand or soul soil 1 block above in the center. | ||
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![Building a soul pyre, step 2](images/build2.png) | ||
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To activate the pyre, light the soul sand on fire. If it worked, you'll see green particles and hear a blaze sound effect. | ||
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![Activating a soul pyre](images/build3.png) | ||
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The empty spaces are free to fill with whichever blocks you want! | ||
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![Decorating a soul pyre](images/build4.png) | ||
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# More Information | ||
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Once built, a pyre will stay active until any of the blocks it's made of get removed. This includes the fire on top, which is considered part of the structure. | ||
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An active pyre will despawn mobs that spawn within 64 blocks of itself. | ||
However, mobs that have already been spawned, either during worldgen, or because they were outside the radius, are immune to this. | ||
This means you should still build walls around any areas you don't want hostiles walking into. | ||
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Mobs that spawn as part of a raid are unaffected by pyres. | ||
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The list of mobs the pyre protects against can be configured using the tag `sigmastar:pyre/pyre_despawn`. By default this tag includes the following mobs: | ||
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- Creeper | ||
- Drowned | ||
- Enderman | ||
- Ghast | ||
- Hoglin | ||
- Husk | ||
- Magma Cube | ||
- Phantom | ||
- Piglin | ||
- Pillager | ||
- Skeleton | ||
- Slime | ||
- Spider | ||
- Stray | ||
- Witch | ||
- Zoglin | ||
- Zombie | ||
- Zombie Villager | ||
- Zombified Piglin | ||
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This default list is meant to protect against hostiles that can spawn naturally without needing a spawner, a structure, or player action. |
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