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added random_device to intarray.cpp #5
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malcolmk181
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -25,7 +25,14 @@ class IntArray { | |
// Allocates new memory so must be freed | ||
int* random_array = new int[size]; | ||
for (int i = 0; i < size; i++) { | ||
random_array[i] = rand() % 2; | ||
try | ||
{ | ||
std::random_device rd; | ||
random_array[i] = rd() % 2; | ||
} catch(...) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Try catch rather than actually checking for errors? EDIT: I actually like the try catch. See above. |
||
{ | ||
random_array[i] = rand() % 2; | ||
} | ||
} | ||
return random_array; | ||
} | ||
|
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Move std::random device outside of the loop, calling it multiple times is redundant.
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See here for an example of it being used. Otp we discussed and I read up some more on it.
std::random_device can fail
std::random_device [name]
, throwing an exception and exiting the whole program if left uncaught.rd() % 2
. Currently your code would catch this and usesrand()
in the same spot.I think you have 2 options here. One is the easy way out and the other is more proper/more involved, but whichever you want to do is fine with me:
std::random_device
fails.IntArraySrand
andIntArrayRandDevice
or something like that, and in a parent classIntArray
attempt to build the array usingIntArrayRandDevice
and if that fails, build it usingIntArraySrand
. This way you could havestd::random_device
contained within theIntArrayRandDevice
class and so if it fails when constructing the class you know you can't use it anymore.There was a problem hiding this comment.
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The second option using the classes would also allow for easier reuse later; notably, being able to combine the generators in different ways for different purposes that appeal better to the different rngs' strengths.