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update article and solver for day 16 2022
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bishabosha committed Nov 24, 2023
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50 changes: 31 additions & 19 deletions docs/2022/puzzles/day16.md
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@@ -1,7 +1,7 @@
import Solver from "../../../../../website/src/components/Solver.js"

# Day 16: Proboscidea Volcanium
code by Tyler Coles (javadocmd.com) & Quentin Bernet
code by Tyler Coles (javadocmd.com), Quentin Bernet, [@sjrd](https://github.com/sjrd), and [@bishabosha](https://github.com/bishabosha)

## Puzzle description

Expand Down Expand Up @@ -80,27 +80,39 @@ def bestPath(map: RoomsInfo, start: Id, valves: Set[Id], timeAllowed: Int): Int
// we limit our options by only considering the still-closed valves
// and `valves` has already culled any room with a flow value of 0 -- no point in considering these rooms!

def recurse(path: List[Id], valvesLeft: Set[Id], timeLeft: Int, totalValue: Int): Int =
val valvesLookup = IArray.from(valves)
val valveCount = valvesLookup.size
val _activeValveIndices = Array.fill[Boolean](valveCount + 1)(true) // add an extra valve for the initial state
def valveIndexLeft(i: Int) = _activeValveIndices(i)
def withoutValve(i: Int)(f: => Int) =
try
_activeValveIndices(i) = false
f
finally _activeValveIndices(i) = true
val roomsByIndices = IArray.tabulate(valveCount)(i => map.rooms(valvesLookup(i)))

def recurse(hiddenValve: Int, current: Id, timeLeft: Int, totalValue: Int): Int = withoutValve(hiddenValve):
// recursively consider all plausible options
// we are finished when we no longer have time to reach another valve or all valves are open
valvesLeft
.flatMap{ id =>
val current = path.head
val distance = map.routes(current)(id)
// how much time is left after we traverse there and open the valve?
val t = timeLeft - distance - 1
// if `t` is zero or less this option can be skipped
Option.when(t > 0) {
// the value of choosing a particular valve (over the life of our simulation)
// is its flow rate multiplied by the time remaining after opening it
val value = map.rooms(id).flow * t
recurse(id :: path, valvesLeft - id, t, totalValue + value)
}
}
.maxOption
.getOrElse { totalValue }
val routesOfCurrent = map.routes(current)
var bestValue = totalValue
for index <- valvesLookup.indices if valveIndexLeft(index) do
val id = valvesLookup(index)
val distance = routesOfCurrent(id)
// how much time is left after we traverse there and open the valve?
val t = timeLeft - distance - 1
// if `t` is zero or less this option can be skipped
if t > 0 then
// the value of choosing a particular valve (over the life of our simulation)
// is its flow rate multiplied by the time remaining after opening it
val value = roomsByIndices(index).flow * t
val recValue = recurse(hiddenValve = index, id, t, totalValue + value)
if recValue > bestValue then
bestValue = recValue
end for
bestValue
end recurse
recurse(start :: Nil, valves, timeAllowed, 0)
recurse(valveCount, start, timeAllowed, 0)

def part1(input: String) =
val time = 30
Expand Down
2 changes: 1 addition & 1 deletion solutions
Submodule solutions updated 1 files
+35 −23 2022/src/day16.scala

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