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[ | ||
{ "op": "replace", | ||
"path" : "/charCreationTooltip/description" , | ||
"value" : "" | ||
}, | ||
"value" : "Inklings are a vibrant squid people that evolved to come up on land after the nuclear annihilation of their planet's previous denizens. They're curious, lively and enthusiastic, and easily get into mischief with their ink-dispensing weapons. Many famous musicians or performers are Inklings: they love nothing more than enjoying all the colors of life. | ||
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{ "op": "replace", | ||
"path" : "/charCreationTooltip/description" , | ||
"value" : "Colorful, chatty squid people. Light on their feet, sensitive to climate and liquids, and quite talented with their energy-based firearms. | ||
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^orange;Diet^reset;: Omnivore, but can eat raw meat. | ||
^orange;Diet^reset;: Omnivore, but can eat raw fish and meat. | ||
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^orange;Perks^reset;: | ||
^green;220^reset;s Breath | ||
^green;Resist^reset;: +^green;10^reset;% Physical, +^green;30^reset;% Radioactive | ||
^green;Resist^reset;: +^green;10^reset;% Fire, +^green;30^reset;% Radioactive | ||
^green;20^reset;% Jump Height increase +^green;5^reset;% Movement Speed | ||
Fall Damage x^green;0.65^reset;. | ||
^cyan;Immune^reset;: Slime, Wet | ||
^cyan;Immune^reset;: Slime, Wet, Tar | ||
^cyan;Swim Boost 1^reset; | ||
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||
^orange;Environment^reset;: | ||
On Ocean biomes: Health and Energy x^green;1.15^reset;, ^green;5^reset;% Speed, Inf Oxygen, Fall Damage Immunity. | ||
On Warm biomes: Health and Energy x^green;1.05^reset;, +^green;30^reset;% regen rate. | ||
On Cold biomes: Health and Energy x^red;0.9^reset;, -^red;20^reset;% regen rate. | ||
Oil, Slime, Dark Water, or Healing Water: Health and Energy x^green;1.1^reset;, Inf Breath | ||
Poison, Swamp Water, or Contaminated Water: Health and Energy x^red;0.7^reset;, -100 Breath | ||
Poison, Swamp Water, Contaminated Water, or Strange Ooze: Health and Energy x^red;0.7^reset;, -100 Breath | ||
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^orange;Weapons^reset;: | ||
Pistol/Machine Pistol: Damage x^green;1.2^reset;, Energy x^green;1.15^reset; | ||
Pistol, Machine Pistol: Damage x^green;1.2^reset;, Energy x^green;1.15^reset; | ||
Sniper Rifle, Grenade Launcher: +^green;2^reset;% Crit Chance, +^green;5^reset;% Crit Damage | ||
Energy Weapon: Damage x^green;1.05^reset;, Energy x^green;1.05^reset; increase | ||
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^red;Weaknesses^reset;: | ||
^red;Resist^reset;: -^red;20^reset;% Ice & Electric | ||
^red;Resist^reset;: -^red;30^reset;% Ice & Electric | ||
+^red;6^reset;% Increased Hunger Drain" | ||
} | ||
] |
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