How to include graphics.h and library in Code-Blocks:
STEP – 1:
Copy graphics.h and winbgim.h files in “include” folder of your compiler directory.
Disk C >> Program Files >> CodeBlocks >> MinGW >> include.
PASTE THESE TWO FILES HERE.
STEP - 2:
Copy and paste libbgi.a to the “lib” folder of compiler directory.
Disk C >> Program Files >> CodeBlocks >> MinGW >> lib.
PASTE libbgi FILE HERE.
STEP – 3:
Open Code-Blocks and Go to Settings >> Compiler >> Linker settings.
Click Add button in link libraries part and browse and select libbgi.a file.
In right part (ie. other linker options) paste commands given below and press ok
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
STEP – 4:
Now you are ready to compile any graphic code on code block.
Save the code with .cpp extension and compile it.
NOTE: use getch() function to hold the output window.