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Remake of the fantastic "Booty" from 1984 for 8bit computers. (ZX Spectrum 128 version; MK2 engine)
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salvakantero/BootyRemake_ZX
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================== Booty - The Remake ================== ZX Spectrum 128k (C) salvaKantero 2019 Jim the cabin boy wants to take advantage of the stay of his boat in Port Royal to fulfill his own plans for the future. As bold as he likes, he is ready to keep the 125 pieces of treasure which are distributed by the galleon warehouses and flee as far as possible. But the mission is not easy. The ship is full of pirates who watch the booty with strict discipline. The rats are not on our side either, and the captain's parrot usually appears at the most inopportune moments. Besides, the galleon's cellars make up a labyrinth of doors and rooms, where it is very easy to get lost or fall into the void. HOW TO PLAY : The galleon’s warehouses are formed by 20 screens. To advance through them and reach the pieces of the booty you have to open each numbered door with its respective key. We can only carry one key at a time. To change between screens we will use the front doors. The game ends when we get to clean all the treasure screens, in total, 125 pieces. TIPS AND TRICKS: ✔ The adventurers who really want to get the treasure should make a map, or use some of the ones found on the internet, from the original game of 1984. ✔ To avoid leaving any piece of booty, you ideally would have to clean each screen completely before moving on to the other, although many screens require re-entering from other doors to collect all their treasures. ✔ A good option to take refuge from enemies in compromised situations is to be crouched in the middle of the staircase. ✔ Be careful when opening all the doors in a corridor. At that time, rats or the captain's parrot may appear. ✔ It is not advisable to jump to vertical mobile platforms when they go down. A fall from one floor above or more will make you lose your life. GAME CONTROLS: Setting 1 Setting 2 --------- --------- Q = up W = up A = down S = down O = left A = left P = right D = right SPC = open door M = music ON/OFF X = finish Booty. The Remake Copyleft (C) 2019 SalvaKantero: Program and graphics Davidian: Music Masterklown: Tape cover and manual pictures Dany Cantero: Translations BOOTY THE REMAKE is released under GPL v2 for all software components* (see license.txt). * However, please note that the illustrations used for the cover artwork are NOT released under the GPL v2 license. These illustrations are the intellectual property of Masterklown and are subject to separate licensing terms. Any use, reproduction, or distribution of the illustrations must be authorized by Masterklown. THANKS: ● To Mojon Twins for releasing its great MK/2 game engine, with which a large part of this program has been made. ● To the components of PlayOnRetro, GreenWeb Sevilla, Utopian, and other colleages and groups for their support and encouragement. ● To Javi Ortiz for making the game known on his YouTube channel "El Spectrumero". ● To IvanZX, for making the ZXDev contest possible one more year... ... To Lourdes, for not throwing me overboard after stoically supporting my pirates for months.
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Remake of the fantastic "Booty" from 1984 for 8bit computers. (ZX Spectrum 128 version; MK2 engine)
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