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rayt

a raytracer written in Rust , taken from writing a raytracer in a weekend

current progress is that we are able to render a blue-to-whiote gradinet image using a camera focussed on ray Y coordinate.

we have generated the sphere colored according to its normal vectors. Image

TBD

  • need to start from section 6.2 -> simplifying the Ray-Sphere Intersection Code.

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