VTM was developed within the OpenScienceMap project.
This fork is for continue VTM development. And make it compatible with latest Mapsforge.
See the integration guide and changelog. If you have any questions or problems, don't hesitate to ask our public mailing list for help. You can also report bugs and improvement requests via our issue tracker. And read through how to contribute guidelines.
- Java map library
- OpenGL vector-tile rendering
- Themeable vector layers
- Support for multiple tile sources:
- primary opensciencemap (.vtm)
- mapsforge files
- GeoJSON tiles
- bitmap: any quadtree-scheme tiles as texture
- Backends:
- Android (optional libGDX)
- iOS (using libGDX/RoboVM, instructions)
- Desktop (using libGDX/JGLFW)
- HTML5/WebGL (using libGDX/GWT)
- vtm contains the core library
- vtm-android Android backend (no libGDX required)
- vtm-android-example provides examples using vtm-android
- vtm-gdx common libGDX backend
- vtm-android-gdx Android backend (with libGDX)
- vtm-desktop Desktop backend
- vtm-ios iOS backend
- vtm-web HTML5/GWT backend
- vtm-web-app HTML5/GWT application
The libGDX backend for GWT is experimental.
OpenScienceMap view of Bremen.
- hold right mouse button to change view direction
This library contains code from several projects:
- mapsforge: based on 0.2.4 (https://github.com/mapsforge/mapsforge)
- osmdroid: some overlay classes (https://github.com/osmdroid/osmdroid)
- libGDX: AsyncTask, MathUtils and Interpolation classes (https://github.com/libgdx)
- Android: some Matrix code, TimSort (http://source.android.com)
- tessellate: (https://github.com/cscheid/tessellate)