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Update ccpp_win_rc.yml #28

Update ccpp_win_rc.yml

Update ccpp_win_rc.yml #28

Workflow file for this run

name: Build Win64
on:
push:
branches:
- rc
jobs:
build_win64:
name: Build Win64
runs-on: windows-2019
steps:
- uses: actions/checkout@v3
- uses: ilammy/msvc-dev-cmd@v1
- name: Install perl
run: |
choco install strawberryperl
- run: mkdir ${{ github.workspace }}/deps/build
- name: download deps
shell: powershell
run: '(new-object System.Net.WebClient).DownloadFile("https://plec.it/wp-content/uploads/PrusaSlicer-deps.zip", "$env:temp\PrusaSlicer-deps.zip")'
- name: extract deps
working-directory: ${{ github.workspace }}/deps/build
shell: cmd
run: '"C:/Program Files/7-Zip/7z.exe" x %temp%\PrusaSlicer-deps.zip'
- name: copy from release
working-directory: ./build
shell: powershell
run: '(new-object System.Net.WebClient).DownloadFile("https://github.com/supermerill/SuperSlicer_deps/releases/download/1.75/Slic3r_win_build.zip", "$env:temp\Slic3r_win_build.zip")'
- name: unzip
working-directory: ${{ github.workspace }}/deps/build/PrusaSlicer-deps/
shell: cmd
run: '"C:/Program Files/7-Zip/7z.exe" x %temp%\Slic3r_win_build.zip'
- run: dir "${{ github.workspace }}\deps\build\PrusaSlicer-deps"
- name: mkdir
run: mkdir build
- name: cmake
working-directory: ./build
run: cmake .. -G "Visual Studio 16 2019" -A x64 -DwxUSE_EXPAT="builtin" -DCMAKE_PREFIX_PATH="d:\a\${{ github.event.repository.name }}\${{ github.event.repository.name }}\deps\build\PrusaSlicer-deps\usr\local"
- name: make
working-directory: ./build
run: msbuild /m /P:Configuration=Release INSTALL.vcxproj
- name: make .mo
working-directory: ./build
run: msbuild /m /P:Configuration=Release gettext_po_to_mo.vcxproj
- name: make .pot
working-directory: ./build
run: msbuild /m /P:Configuration=Release gettext_make_pot.vcxproj
- name: create directory and copy into it
working-directory: ./build
run: ls
- name: create directory and copy into it
working-directory: ./build
shell: powershell
#todo: add the opengl folder
run: mkdir package
- name: copy from release
working-directory: ./build
shell: powershell
run: '(new-object System.Net.WebClient).DownloadFile("https://github.com/supermerill/SuperSlicer_deps/releases/download/1.75/Slic3r_win_build.zip", "Slic3r_win_build.zip")'
- name: unzip
working-directory: ./build
shell: cmd
run: '"C:/Program Files/7-Zip/7z.exe" x Slic3r_win_build.zip'
- name: copy missing dll content from old release
working-directory: ./build
shell: cmd
run: |
xcopy /RCYIE Slic3r_win_build\*.dll package\
xcopy /RCYIE Slic3r_win_build\local-settings.bat package\${{ github.event.repository.name }}_local-settings.bat
xcopy /RCYIE Slic3r_win_build\mesa package\
- name: copy new resources
working-directory: ./build
shell: cmd
run: |
xcopy /RCYIE ..\resources package\resources
del /S /Q package\resources\localization\*.so
- name: copy dll & exe
working-directory: ./build
shell: cmd
run: |
xcopy /RCYIE src\release\*.dll package\
xcopy /RCYIE src\release\*.exe package\
xcopy /RCYIE c:\windows\system32\VCRUNTIME140* package\
del package\opengl32.dll
# - name: create zip
# working-directory: ./build
# shell: cmd
# run: '"C:/Program Files/7-Zip/7z.exe" a -tzip nightly.zip *'
- name: Upload artifact
uses: actions/[email protected]
with:
name: rc_win64
path: build/package/
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
draft: false
prerelease: false
- name: Upload release assets
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_name: SuperPleccer-${{ runner.os }}
asset_path: build/package/
asset_content_type: application/octet-stream