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Bind group entries (bevyengine#9694)
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# Objective

Simplify bind group creation code. alternative to (and based on) bevyengine#9476

## Solution

- Add a `BindGroupEntries` struct that can transparently be used where
`&[BindGroupEntry<'b>]` is required in BindGroupDescriptors.

Allows constructing the descriptor's entries as:
```rust
render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &BindGroupEntries::with_indexes((
        (2, &my_sampler),
        (3, my_uniform),
    )),
);
```

instead of

```rust
render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &[
        BindGroupEntry {
            binding: 2,
            resource: BindingResource::Sampler(&my_sampler),
        },
        BindGroupEntry {
            binding: 3,
            resource: my_uniform,
        },
    ],
);
```

or

```rust
render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &BindGroupEntries::sequential((&my_sampler, my_uniform)),
);
```

instead of

```rust
render_device.create_bind_group(
    "my_bind_group",
    &my_layout,
    &[
        BindGroupEntry {
            binding: 0,
            resource: BindingResource::Sampler(&my_sampler),
        },
        BindGroupEntry {
            binding: 1,
            resource: my_uniform,
        },
    ],
);
```

the structs has no user facing macros, is tuple-type-based so stack
allocated, and has no noticeable impact on compile time.

- Also adds a `DynamicBindGroupEntries` struct with a similar api that
uses a `Vec` under the hood and allows extending the entries.
- Modifies `RenderDevice::create_bind_group` to take separate arguments
`label`, `layout` and `entries` instead of a `BindGroupDescriptor`
struct. The struct can't be stored due to the internal references, and
with only 3 members arguably does not add enough context to justify
itself.
- Modify the codebase to use the new api and the `BindGroupEntries` /
`DynamicBindGroupEntries` structs where appropriate (whenever the
entries slice contains more than 1 member).

## Migration Guide

- Calls to `RenderDevice::create_bind_group({BindGroupDescriptor {
label, layout, entries })` must be amended to
`RenderDevice::create_bind_group(label, layout, entries)`.
- If `label`s have been specified as `"bind_group_name".into()`, they
need to change to just `"bind_group_name"`. `Some("bind_group_name")`
and `None` will still work, but `Some("bind_group_name")` can optionally
be simplified to just `"bind_group_name"`.

---------

Co-authored-by: IceSentry <[email protected]>
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robtfm and IceSentry committed Oct 23, 2023
1 parent b0edde6 commit 2a9a5fa
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Showing 31 changed files with 704 additions and 833 deletions.
88 changes: 28 additions & 60 deletions crates/bevy_core_pipeline/src/bloom/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -170,30 +170,16 @@ impl ViewNode for BloomNode {

// First downsample pass
{
let downsampling_first_bind_group =
render_context
.render_device()
.create_bind_group(&BindGroupDescriptor {
label: Some("bloom_downsampling_first_bind_group"),
layout: &downsampling_pipeline_res.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
// Read from main texture directly
resource: BindingResource::TextureView(
view_target.main_texture_view(),
),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(&bind_groups.sampler),
},
BindGroupEntry {
binding: 2,
resource: uniforms.clone(),
},
],
});
let downsampling_first_bind_group = render_context.render_device().create_bind_group(
"bloom_downsampling_first_bind_group",
&downsampling_pipeline_res.bind_group_layout,
&BindGroupEntries::sequential((
// Read from main texture directly
view_target.main_texture_view(),
&bind_groups.sampler,
uniforms.clone(),
)),
);

let view = &bloom_texture.view(0);
let mut downsampling_first_pass =
Expand Down Expand Up @@ -416,46 +402,28 @@ fn prepare_bloom_bind_groups(

let mut downsampling_bind_groups = Vec::with_capacity(bind_group_count);
for mip in 1..bloom_texture.mip_count {
downsampling_bind_groups.push(render_device.create_bind_group(&BindGroupDescriptor {
label: Some("bloom_downsampling_bind_group"),
layout: &downsampling_pipeline.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(&bloom_texture.view(mip - 1)),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(sampler),
},
BindGroupEntry {
binding: 2,
resource: uniforms.binding().unwrap(),
},
],
}));
downsampling_bind_groups.push(render_device.create_bind_group(
"bloom_downsampling_bind_group",
&downsampling_pipeline.bind_group_layout,
&BindGroupEntries::sequential((
&bloom_texture.view(mip - 1),
sampler,
uniforms.binding().unwrap(),
)),
));
}

let mut upsampling_bind_groups = Vec::with_capacity(bind_group_count);
for mip in (0..bloom_texture.mip_count).rev() {
upsampling_bind_groups.push(render_device.create_bind_group(&BindGroupDescriptor {
label: Some("bloom_upsampling_bind_group"),
layout: &upsampling_pipeline.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(&bloom_texture.view(mip)),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(sampler),
},
BindGroupEntry {
binding: 2,
resource: uniforms.binding().unwrap(),
},
],
}));
upsampling_bind_groups.push(render_device.create_bind_group(
"bloom_upsampling_bind_group",
&upsampling_pipeline.bind_group_layout,
&BindGroupEntries::sequential((
&bloom_texture.view(mip),
sampler,
uniforms.binding().unwrap(),
)),
));
}

commands.entity(entity).insert(BloomBindGroups {
Expand Down
36 changes: 11 additions & 25 deletions crates/bevy_core_pipeline/src/contrast_adaptive_sharpening/node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ use bevy_render::{
extract_component::{ComponentUniforms, DynamicUniformIndex},
render_graph::{Node, NodeRunError, RenderGraphContext},
render_resource::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindingResource, BufferId, Operations,
PipelineCache, RenderPassColorAttachment, RenderPassDescriptor, TextureViewId,
BindGroup, BindGroupEntries, BufferId, Operations, PipelineCache,
RenderPassColorAttachment, RenderPassDescriptor, TextureViewId,
},
renderer::RenderContext,
view::{ExtractedView, ViewTarget},
Expand Down Expand Up @@ -77,29 +77,15 @@ impl Node for CASNode {
bind_group
}
cached_bind_group => {
let bind_group =
render_context
.render_device()
.create_bind_group(&BindGroupDescriptor {
label: Some("cas_bind_group"),
layout: &sharpening_pipeline.texture_bind_group,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(view_target.source),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(
&sharpening_pipeline.sampler,
),
},
BindGroupEntry {
binding: 2,
resource: uniforms,
},
],
});
let bind_group = render_context.render_device().create_bind_group(
"cas_bind_group",
&sharpening_pipeline.texture_bind_group,
&BindGroupEntries::sequential((
view_target.source,
&sharpening_pipeline.sampler,
uniforms,
)),
);

let (_, _, bind_group) =
cached_bind_group.insert((uniforms_id, source.id(), bind_group));
Expand Down
22 changes: 6 additions & 16 deletions crates/bevy_core_pipeline/src/deferred/copy_lighting_id.rs
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,7 @@ use bevy_render::{
use bevy_ecs::query::QueryItem;
use bevy_render::{
render_graph::{NodeRunError, RenderGraphContext, ViewNode},
render_resource::{
BindGroupDescriptor, BindGroupEntry, BindingResource, Operations, PipelineCache,
RenderPassDescriptor,
},
render_resource::{Operations, PipelineCache, RenderPassDescriptor},
renderer::RenderContext,
};

Expand Down Expand Up @@ -94,18 +91,11 @@ impl ViewNode for CopyDeferredLightingIdNode {
return Ok(());
};

let bind_group = render_context
.render_device()
.create_bind_group(&BindGroupDescriptor {
label: Some("copy_deferred_lighting_id_bind_group"),
layout: &copy_deferred_lighting_id_pipeline.layout,
entries: &[BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(
&deferred_lighting_pass_id_texture.default_view,
),
}],
});
let bind_group = render_context.render_device().create_bind_group(
"copy_deferred_lighting_id_bind_group",
&copy_deferred_lighting_id_pipeline.layout,
&BindGroupEntries::single(&deferred_lighting_pass_id_texture.default_view),
);

let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
label: Some("copy_deferred_lighting_id_pass"),
Expand Down
27 changes: 7 additions & 20 deletions crates/bevy_core_pipeline/src/fxaa/node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,8 @@ use bevy_ecs::query::QueryItem;
use bevy_render::{
render_graph::{NodeRunError, RenderGraphContext, ViewNode},
render_resource::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindingResource, FilterMode, Operations,
PipelineCache, RenderPassColorAttachment, RenderPassDescriptor, SamplerDescriptor,
TextureViewId,
BindGroup, BindGroupEntries, FilterMode, Operations, PipelineCache,
RenderPassColorAttachment, RenderPassDescriptor, SamplerDescriptor, TextureViewId,
},
renderer::RenderContext,
view::ViewTarget,
Expand Down Expand Up @@ -61,23 +60,11 @@ impl ViewNode for FxaaNode {
..default()
});

let bind_group =
render_context
.render_device()
.create_bind_group(&BindGroupDescriptor {
label: None,
layout: &fxaa_pipeline.texture_bind_group,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(source),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(&sampler),
},
],
});
let bind_group = render_context.render_device().create_bind_group(
None,
&fxaa_pipeline.texture_bind_group,
&BindGroupEntries::sequential((source, &sampler)),
);

let (_, bind_group) = cached_bind_group.insert((source.id(), bind_group));
bind_group
Expand Down
23 changes: 6 additions & 17 deletions crates/bevy_core_pipeline/src/msaa_writeback.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ use bevy_ecs::prelude::*;
use bevy_render::{
camera::ExtractedCamera,
render_graph::{Node, NodeRunError, RenderGraphApp, RenderGraphContext},
render_resource::BindGroupEntries,
renderer::RenderContext,
view::{Msaa, ViewTarget},
Render, RenderSet,
Expand Down Expand Up @@ -90,23 +91,11 @@ impl Node for MsaaWritebackNode {
depth_stencil_attachment: None,
};

let bind_group =
render_context
.render_device()
.create_bind_group(&BindGroupDescriptor {
label: None,
layout: &blit_pipeline.texture_bind_group,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(post_process.source),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(&blit_pipeline.sampler),
},
],
});
let bind_group = render_context.render_device().create_bind_group(
None,
&blit_pipeline.texture_bind_group,
&BindGroupEntries::sequential((post_process.source, &blit_pipeline.sampler)),
);

let mut render_pass = render_context
.command_encoder()
Expand Down
41 changes: 16 additions & 25 deletions crates/bevy_core_pipeline/src/skybox/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,13 @@ use bevy_render::{
extract_component::{ExtractComponent, ExtractComponentPlugin},
render_asset::RenderAssets,
render_resource::{
BindGroup, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor,
BindGroupLayoutEntry, BindingResource, BindingType, BufferBindingType,
CachedRenderPipelineId, ColorTargetState, ColorWrites, CompareFunction, DepthBiasState,
DepthStencilState, FragmentState, MultisampleState, PipelineCache, PrimitiveState,
RenderPipelineDescriptor, SamplerBindingType, Shader, ShaderStages, ShaderType,
SpecializedRenderPipeline, SpecializedRenderPipelines, StencilFaceState, StencilState,
TextureFormat, TextureSampleType, TextureViewDimension, VertexState,
BindGroup, BindGroupEntries, BindGroupLayout, BindGroupLayoutDescriptor,
BindGroupLayoutEntry, BindingType, BufferBindingType, CachedRenderPipelineId,
ColorTargetState, ColorWrites, CompareFunction, DepthBiasState, DepthStencilState,
FragmentState, MultisampleState, PipelineCache, PrimitiveState, RenderPipelineDescriptor,
SamplerBindingType, Shader, ShaderStages, ShaderType, SpecializedRenderPipeline,
SpecializedRenderPipelines, StencilFaceState, StencilState, TextureFormat,
TextureSampleType, TextureViewDimension, VertexState,
},
renderer::RenderDevice,
texture::{BevyDefault, Image},
Expand Down Expand Up @@ -224,24 +224,15 @@ fn prepare_skybox_bind_groups(
if let (Some(skybox), Some(view_uniforms)) =
(images.get(&skybox.0), view_uniforms.uniforms.binding())
{
let bind_group = render_device.create_bind_group(&BindGroupDescriptor {
label: Some("skybox_bind_group"),
layout: &pipeline.bind_group_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(&skybox.texture_view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::Sampler(&skybox.sampler),
},
BindGroupEntry {
binding: 2,
resource: view_uniforms,
},
],
});
let bind_group = render_device.create_bind_group(
"skybox_bind_group",
&pipeline.bind_group_layout,
&BindGroupEntries::sequential((
&skybox.texture_view,
&skybox.sampler,
view_uniforms,
)),
);

commands.entity(entity).insert(SkyboxBindGroup(bind_group));
}
Expand Down
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