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Snapdragon

Library for UI dragging support, with snapping capabilities in Roblox.

Documentation for Snapdragon can be found at https://roblox-aurora.github.io/rbx-snapdragon

Basic Usage

// Typescript
import { createDragController } from "@rbxts/snapdragon";
const controller = createDragController(gui, {SnapEnabled: true});
controller.Connect() // Attaches the controller to the gui you specify

controller.Disconnect() // Will disconnect the drag controller from the Gui
-- Lua
local Snapdragon = require(snapdragonModule)
local controller = Snapdragon.createDragController(gui, {SnapEnabled = true})
controller:Connect() -- Attaches the controller to the gui you specify

controller:Disconnect() -- Will disconnect the drag controller from the Gui

Usage with Roact

If you want to use Snapdragon with Roact, simply use Roact.Ref with the object you want to be draggable, and create and assign a controller in the didMount method to the ref's instance.

FAQ

Why not just use GuiObject.Draggable?

Draggable is deprecated. It never worked well and isn't flexible - as discussed here.

This library aims to add the ability to make your UI draggable without the extra work on your part, as well as make it more flexible with snapping capabilities and constraints (soon™)

What about controller support?

I would like to add the ability for controllers to drag UI elements at some point. Some console games actually have a faux-mouse type dragging system, it would function in a similar fashion.

API

The API for Snapdragon can be found here

There will eventually™ be proper docs for this library.

About

GUI Dragging controller for Roblox (Includes snapping to screen)

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