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Fisiks

Java Physics Engine

DESCRIPTION:

Fisiks is a project I began for my Carnegie Mellon application. Even though my application is now sent in, I am going to continue improving Fisiks. Fisiks is a 2D Physics Engine that does the backend processing. In the example simulations provided here, I draw the raw shapes to the screen for demonstration, but ideally the shapes would be disguised with images for better graphics.

KNOWN ISSUES:

* Stacking objects occasionally collapse onto eachother
* Objects sometimes stick (unintentionally) during collision

IN PROGRESS:

* Add Rotational motion
* Circle-Circle collisions should use tangent line to point of collision for new velocity vectors
* Circle-Rectangle collisions should allow Circle to collide exactly with corner of Rectangle
* Color Themes for World
* File IO for storing simulations
* Add Polygons
* Add lines
* Add static objects

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Java Physics Engine

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