Java Physics Engine
DESCRIPTION:
Fisiks is a project I began for my Carnegie Mellon application. Even though my application is now sent in, I am going to continue improving Fisiks. Fisiks is a 2D Physics Engine that does the backend processing. In the example simulations provided here, I draw the raw shapes to the screen for demonstration, but ideally the shapes would be disguised with images for better graphics.
KNOWN ISSUES:
* Stacking objects occasionally collapse onto eachother
* Objects sometimes stick (unintentionally) during collision
IN PROGRESS:
* Add Rotational motion
* Circle-Circle collisions should use tangent line to point of collision for new velocity vectors
* Circle-Rectangle collisions should allow Circle to collide exactly with corner of Rectangle
* Color Themes for World
* File IO for storing simulations
* Add Polygons
* Add lines
* Add static objects