pokeemerald-expansion 1.5.0
AsparagusEduardo
released this
02 Jun 18:24
·
3598 commits
to master
since this release
How to update
- If you haven't set up a remote, run the command
git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion
. - Once you have your remote set up, run the command
git pull RHH expansion/1.5.0
.
Added
General
- Mega Evolution and Primal Reversion now play the Pokémon's cry in its animation by @DizzyEggg in #2805
- Added Meltan and Melmetal teachable moves by @DizzyEggg in #2732
- Added option to clear PC boxes in Debug menu @LOuroboros in #2814
- Added missing Hisuian sprites and cries by @AlexOn1ine in #2725 and #2829
- Implement Customizable NPC Trainer Parties by @SBird1337 in #2733.
- Further fixes by
- @AlexOn1ine in #2862 and #2889
- @Jaizu in #2890
- Nickname, EVs, IVs, moves, species, held item, ability, level, ball, friendship, nature, gender and shininess can all be customized.
- IMPORTANT: In a future version, we'll remove vanilla Trainer structs, so make sure to port your custom trainers to this system before then.
- Further fixes by
- Overworld Poison configs by @Bassoonian in #2884
- Gen 3: Health gets depleted every couple of steps and can faint from it.
- Gen 4: Health gets depleted every couple of steps, but once it reaches 1 HP it disappears.
- Gen 5+: Health does not get depleted at all.
- Reusable TMs by @Bassoonian in #2903 and #2930
- TMs are automatically counted as reusable when their importance is set to 1.
- Added config to toggle vanilla TMs' importance to 1.
- Shops will only allow to buy a reusable TM if the player doesn't already have one.
- Added config for setting the max amount of EVs to Gen6+'s (252) by @citrusbolt in #2825
- Added config for Gen 4's berry EV-stat lowering behavior by @citrusbolt in #2825
- Added new conditions for the trainer slide-in system by @LOuroboros in #2713
- Added config for Gen 4's transformed Pokémon using the opponent's palette instead of its own by @Ultimate-Bob in #2852
- Breeding features by @Bassoonian in #2963
- Father TM Move inheritance (with config).
- Mother Egg Move inheritance (with config).
- Nature inheritance using an Everstone (with config).
- Ability inheritance (with config).
- Parent Egg Move transfer (with config).
- Power Item IV inheritance.
- Added Ability Patch's Gen 9 functionality by @fdeblasio in #2989
- Added Gen 4-6 Pokemon back animations by @SonikkuA-DatH in #2954
Battle General
- Support for multi battles where Trainer has only one mon by @DizzyEggg in #2670
- Added
B_RESTORE_HELD_BATTLE_ITEMS
that restore non-berry single-use items after a battle by @AlexOn1ine in #2932 - Added Frostbite status by @Bassoonian in #2942, with fix by @AsparagusEduardo in #3019
- Added Snow Battle Weather by @CallmeEchoo in #2970
- Added
B_DOUBLE_WILD_REQUIRE_2_MONS
config.- Allows to trigger a double wild battle when only having a single Pokémon alive by @pkmnsnfrn in #2878
Move Effects
- Added Healing Wish's Gen 5+/8+ mechanics with config by @DizzyEggg in #2708
- Added Swallow/Spit Up's Gen 5+ mechanics with config by @DizzyEggg in #2790
- Added Shell Trap's effect by @DizzyEggg in #2716
- Added several Gen 9 Move effects:
- By @LOuroboros in #2834
- Psyblade
- Hydro Steam
- By @LOuroboros in #2534
- Stone Axe, with fix by @AlexOn1ine in #2969
- Ceaseless Edge, with fix by @AlexOn1ine in #2969
- Dire Claw
- Barb Barrage
- By @AgustinGDLV in #2883
- Revival Blessing, with fix by @AgustinGDLV in #3010
- By @LOuroboros in #2834
Item Effects
- Trade and Held Level up evolution items and can now be used to evolve the respective species by default like in Legends: Arceus by @LOuroboros in #3009
- Eg. Magmarizer can be used from the Bag to evolve Magmar into Magmortar.
- Item usages can be turned off via config.
- Added Legends: Arceus Evolution items by @AaghatIsLive in #2897
- Black Augurite
- Peat Block
- Linking Cord
- Existing no-item trade evolutions can now evolve by using this item from the bag.
- Added Gen IX item data by @Bassoonian in #2838
- Mirror Herb
- Effect by @ghoulslash in #2873
- Scroll of Darkness
- Scroll of Waters
- Adamant Crystal
- Lustrous Globe
- Griseous Core
- Big Bamboo Shoot
- Tiny Bamboo Shoot
- No current effect
- Auspicious Armor
- Booster Energy
- Gimmighoul Coin
- Leader's Crest
- Malicious Armor
- Tera Orb
- Tera Shards
- Mirror Herb
- Max Mushrooms by @AgustinGDLV in #2902
- Berserk Gene by @CallmeEchoo in #2893
Battle AI
- Added
AI_FLAG_OMNISCIENT
flag by @ghoulslash in #2872- It lets the AI know the entirety of the player's party.
Tests
- Automatic tests now have a summary to list the amount of tests passed, failed and more by @AsparagusEduardo in #2722
- To avoid tests failing when disabling new species, tests now use Gen 1-3 Pokémon when possible. Otherwise, they use ASSUMEs if the required species is disabled by @DizzyEggg in #2818
- Sped up tests by using structured RNG in
PASSES_RANDOMLY
by @mrgriffin in #2720- RandomElement for structured RNG by @mrgriffin in #2868, with fix by @AgustinGDLV in #3013
- Detect memory leaks in tests by @mrgriffin in #2698
- Detect more invalid test cases by @mrgriffin in #2955
- Tests now have their own build directory by @mrgriffin #3002
- New
TESTING
define by @mrgriffin #3002
Changed
General
- Partially fix Dex size inconsistencies by @DizzyEggg in #2799
- Debug menu's Cheat Start now sets the Cable Club's tutorial as complete. by @AsparagusEduardo in #2802
- Debug menu to give items based on the respective max quantity by @DizzyEggg in #2807
- Debug menu's "Fill PC" option now adds one of each Pokémon instead of filling the boxes with Deoxys @LOuroboros in #2814
- Known Issue: All Pokémon have the same personality/gender/stats/moves as the first Bulbasaur generated.
- It sets the Dex flags for each Pokémon as well.
- Enables
FLAG_SYS_POKEMON_GET
.
- Debug menu's saveblock checks now use the proper max size of the saveblock instead of a hardcoded string value by @LOuroboros in #3017
- Disable Gen8+ Obedience Mechanics by default by @AsparagusEduardo in #2980
Graphical changes
- Fixed Gen 2 Pokémon sprite palettes up to Ampharos included by @Jaizu in #2783
- New move animations are set as default by @AlexOn1ine in #2964
Refactors
- Battle Item Refactor by @AgustinGDLV in #2902
- Refactored most Battle Form changes into the form change tables by @AsparagusEduardo in #2411
- This includes:
- Form changes upon fainting
- Form changes upon switching
- Form changes upon battle end.
- Mega Evolutions
- Primal Reversions
- Zacian/Zamazenta/Xerneas
- Burmy
- Zen Mode
- Power Construct
- Schooling
- Shields Down
- Forecast/Flower Gift, with fixes by @AgustinGDLV in #2978
- This includes:
- Hydra improvements (for Battle Tests)
- Prints a summary of how many tests ran/passed.
- Makes the pokemerald-test.elf file depend on tools.
- Shows SKIP log line when ASSUMPTIONS fail.
- Prints any buffered output at exit.
- OSX support by @Bassoonian in #2975
- Explosion looping is now handled by moveend instead of looping itself by @DizzyEggg in #2688
- Removed
zMovePower
field ingBattleMoves
in favor of a function. by @AsparagusEduardo in #2794 - Removed
ITEM_HAS_EFFECT
, allowing for items in of any ID to have effects by @AsparagusEduardo in #2840 - Move direct statStage boosts to use statbuffchange by @ghoulslash in #3000
Cleanup
- Removed unused single-frame front pics by @AsparagusEduardo in #2793
- Removed duplicated code in
Cmd_pickup
by @DizzyEggg in #2705 - Removed some unused Battle Test code.
- Removed unused script
BattleScript_TargetAbilityStatRaiseOnMoveEnd
by @DizzyEggg in #2727 - Purged existing bKGD warnings from graphics by @LOuroboros in #2735
- Use proper symbol name styles for Jangmo-o family by @AsparagusEduardo in #2739
- Removed trailing whitespaces by @AsparagusEduardo in #2787
- Debug Menu's "Feature unavailable" messages now properly point to the corresponding config file @LOuroboros in #2814
- Removed
assistPossibleMoves
fromBattleStruct
by @DizzyEggg in #2816 - Fixed instances of gSideTimers not using side constants by @AsparagusEduardo in #2867
- Fixed stat names not being properly capitalized by @AlexOn1ine in #2927
- Adds GetMovesArray in CanTargetFaintAi by @AlexOn1ine in #2936
- Add Thunder Cage case to trap anim IDs by @ghoulslash in #2941
- GetSideParty/GetBattlerParty by @mrgriffin in #2910
- Removed duplicate CanBePoisoned condition by @CallmeEchoo in #2988
- Convert a few various to callnatives by @ghoulslash in #2465
- Changed 999999 in DebugAction_Give_MaxMoney to MAX_MONEY constant by @pkmnsnfrn in #3015
- Optimized battle gender checks by @AsparagusEduardo in #3020
- Replace launchtemplate and launchtask in battle anims by @ghoulslash in #2640
Fixed
General
- Fixed Honey Gather in Battle Pyramid using an uninitialized
lvlDivBy10
value by @DizzyEggg in #2705 - Fixed B_FLAG_NO_CATCHING not working despite flag being defined @LOuroboros in #2814
- Fixed Budew evolution method by @fdeblasio in #2928
- Fixed issue with Enamorus Therian cry define order that caused compile issue when Gen 7 and 8 species were disabled by @grunt-lucas in #2956
- Fixed Zacian/Zamazenta's Iron Head PP not being calculated properly by @AsparagusEduardo in #2411
- Fixed ability select in Debug Menu's "Give mon" option by @Bassoonian in #2999
- Fixed Esper Wing's accuracy if
B_UPDATED_MOVE_DATA
is set to Gen 9 by @fdeblasio in #3004 - Fixed Hisuian Sneasel not having a way to evolve by @LOuroboros in #3009
- Fixed Throat Spray's description by @AsparagusEduardo in #3027
Graphics
- Fixed Debug menu displaying 3-digit map numbers incorrectly by @DizzyEggg in #2807
- Properly aligned Pokémon icons up to gen V by @Jaizu in #2879
- Fixed multiple Pokémon sprites by @Jaizu in #2926
- Fixed form change animation properly loading the respective Pokémon palettes by @Ultimate-Bob in #2852
- Fixed Illumise's pallete causing issues in PC boxes by @AaghatIsLive in #2995
- Fixed for wrong mon positions for scripted wild double battles by @AlexOn1ine in #2996
- Fixed shiny animation not respecting Illusion mon target by @Ultimate-Bob in #2985
Battle Mechanics
- General
- Fixed Trainer slide-in not working properly on doubles by @DizzyEggg in #2699
- Z-moves now properly bypass protection while doing 25% of the original damage by @AgustinGDLV in #2730
- Fixed Mega Evolution and Primal Reversion healthbox icons not hiding when they're supposed to by @DizzyEggg in #2805, with further fix by @Jaizu in #2898
- Fixed potential issues with confusion checks by @AgustinGDLV in #2855
- Fixed an oversight that caused consecutive battles double battles by @SBird1337 in #2894
- Fixed status Z-Moves overwriting damage-dealing Z-Moves by @AlexOn1ine in #2937
- Fixed Battle Vars and Flags not resetting after the player whites out by @pkmnsnfrn in #2875
- Fixed mons not disobeying with Gen8 mechanics disabled by @SubzeroEclipse in #2990
- Fixed turn order issues by @DizzyEggg in #2810
- Mega Evolution not being based on turn order.
- Focus Punch/Beak Blast/Shell Trap messages not being based on turn order.
- Fixed Beak Blast's burn not showing up by @DizzyEggg in #2810
- Move effects
- Fixed Dragon Tail not activating Red Card if the target didn't switch by @mrgriffin in #2707
- Fixed Dragon Tail printing "But it failed!" if the target didn't switch by @mrgriffin in #2707
- Fixed Roar being not implemented with rejection sampling by @mrgriffin in #2707
- Fixed Mind Blown always fainting the user by @DizzyEggg in #2688
- Fixed Defog showing improper battle strings by @DizzyEggg in #2737
- Fixed Knock Off removing Choice Item restriction when the target has Gorilla Tactics as an ability by @CallmeEchoo in #2854
- Fixed Ominous Wind's targeting by @Bassoonian in #2896
- Added missing forbidden Metronome move flags to LA and SV moves by @fdeblasio in #2949
- Fixed Anger Shell activating when fainted by @ghoulslash in #2945
- Fixed Burn Up/Double Shock being affected by the user's ability by @AlexOn1ine in #2962
- Fixed Burn Up/Double Shock not removing their respective types if the target fainted by @AlexOn1ine in #2962
- Fixed Triple Dive's effect by @AlexOn1ine in #2947
- Ability effects
- Fixed Volt Absorb stopping damage to other Pokémon from Explosion under the effect of Galvanize by @DizzyEggg in #2688
- Fixed Intimidate's ability pop up showing the incorrect name by @DizzyEggg in #2712
- Fixed switch-in abilities activating on an empty field by @DizzyEggg in #2712
- Partially fixed Supreme Overlord's effect by @LOuroboros in #2809
- Fixed Intimidate targetting dead sides and false postpones by @May8th1995 in #2850
- Fixed switch-in abilities activating on terrain change by @AgustinGDLV in #2881
- Fixed Leaf Guard not preventing Rest by @ShaeTsuPog in #2957
- Fixed Plus/Minus working with all damage-dealing moves instead of only pecial moves by @Bassoonian in #2974
- Fixed Impostor's Popup showing the target's ability instead of Impostor by @Ultimate-Bob in #2985
- Fixed Illusion's working when it shouldn't if the Pokémon with it is the last one in the party by @Ultimate-Bob in #2985
- Fixed Mimikyu's Disguise not breaking by @AsparagusEduardo in #3025
- Item effects
- Fixed Eject Button interaction that forced incoming Pokémon with Intimidate to attack by @May8th1995 in #2846
- Fixed erroneous uses of non e-reader Enigma Berries by @AsparagusEduardo in #2839
Battle Animations
- Fixed potential Ability Popup tile corruption due to missing Word-alignment by @ghoulslash in #2812
- Fixed
GetBattleAnimMoveTargets
getting the wrong indices when the attacker is not the player by @ghoulslash in https://github.com/rh-hideout/ - Fixed Ability Popup not disappearing when called by Wandering Spirit by @AlexOn1ine in https://github.com/rh-hideout/pokeemerald-expansion/pull/2920pokeemerald-expansion/pull/2848
- Added missing config to enable NEW_ROCKS_PARTICLE by @pkmnsnfrn in #2929
- Fixed healthboxes reappearing in the Battle Tower by @ghoulslash in #2849
- Fixes Speed Boost animation by @AlexOn1ine in #3033
Battle AI
- Fixed AI switching to an invalid party slot from Volt Switch/Roar when using the Ace Pokémon flag by @DizzyEggg in #2660
- Fixed AI not knowing how to handle Illusion by @DizzyEggg in #2726
- Initially treats the initial Illusion species as the real species.
- If the type effectiveness doesn't match what it expects, or it uses a move that it cannot learn, the AI realises this and updates its data accordingly.
- Fixed AI damage calculation incorrectly when it has Protean/Libero by @DizzyEggg in #2714
- Fix CalcMoveBasePower using battler addresses, which messed with AI calculations by @ghoulslash in #2858
- Fixed Comatose AI checks by @AsparagusEduardo in #2866
- Fixed AI not considering Hidden Abilities in its team during switching logic by @AsparagusEduardo in #2908
- Fixed Z-Move and Triple Kick/Axel damage calculation by @AlexOn1ine in #2983
Pret merges
- Kept you waiting, huh? (pret sync 2023/03/03) by @AsparagusEduardo in #2801
- Palms are sweaty, arms are heavy, mom's spaghetti (pret merge 2023/03/19) by @AsparagusEduardo in #2841
- I get knocked down, but I get up again (pret merge 2023/04/13) by @AsparagusEduardo in #2907
- Pret merge Friday by @Bassoonian in #2998
- One point five baby by @AsparagusEduardo in #3044
New Contributors
- @CallmeEchoo made their first contribution in #2854
- @pkmnsnfrn made their first contribution in #2878
- @AaghatIsLive made their first contribution in #2897
- @fdeblasio made their first contribution in #2928
- @citrusbolt made their first contribution in #2825
- @grunt-lucas made their first contribution in #2956
- @Ultimate-Bob made their first contribution in #2852
- @ShaeTsuPog made their first contribution in #2957
- @SubzeroEclipse made their first contribution in #2990
Full Changelog: expansion/1.4.3...expansion/1.5.0