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new terrain bgs #5162

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Sep 5, 2024
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19 changes: 19 additions & 0 deletions graphics/battle_anims/backgrounds/new_electric_terrain.pal
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JASC-PAL
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237 28 36
251 239 143
247 228 69
234 209 76
222 186 48
160 113 22
255 255 16
213 222 32
255 255 255
222 153 4
222 171 55
230 188 67
247 210 69
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0 0 0
0 0 0
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19 changes: 19 additions & 0 deletions graphics/battle_anims/backgrounds/new_grassy_terrain.pal
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237 28 36
185 255 175
142 243 140
56 177 78
78 214 109
48 126 26
44 177 68
65 206 48
8 248 0
24 189 2
90 189 77
97 210 101
137 226 120
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19 changes: 19 additions & 0 deletions graphics/battle_anims/backgrounds/new_misty_terrain.pal
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237 28 36
253 242 242
251 225 225
255 210 226
255 198 218
255 181 206
244 159 183
247 187 187
249 210 210
0 0 0
0 0 0
0 0 0
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19 changes: 19 additions & 0 deletions graphics/battle_anims/backgrounds/new_psychic_terrain.pal
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JASC-PAL
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237 28 36
213 206 232
206 186 224
203 168 232
204 145 230
192 87 219
156 51 183
111 36 130
210 51 171
247 4 107
67 21 79
203 113 225
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50 changes: 34 additions & 16 deletions src/graphics.c
Original file line number Diff line number Diff line change
Expand Up @@ -1445,10 +1445,6 @@ const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/batt

const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/dynamax_cannon.gbapal.lz");

const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.bin.lz");

const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.4bpp.lz");
const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.gbapal.lz");
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/fire1.bin.lz");
Expand All @@ -1461,10 +1457,6 @@ const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/

const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/garbage_falls.gbapal.lz");

const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.bin.lz");

const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/gunk_shot.gbapal.lz");

const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.4bpp.lz");
Expand Down Expand Up @@ -1496,14 +1488,44 @@ const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/max_lightning.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/max_lightning.bin.lz");

const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.bin.lz");

const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/neverending_nightmare.bin.lz");

#if B_NEW_TERRAIN_BACKGROUNDS
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_electric_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_electric_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_electric_terrain.bin.lz");

const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_grassy_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_grassy_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_grassy_terrain.bin.lz");

const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_misty_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_misty_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_misty_terrain.bin.lz");

const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_psychic_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new_psychic_terrain.bin.lz");
#else
const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.bin.lz");

const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/electric_terrain.bin.lz");

const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/grassy_terrain.bin.lz");

const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/misty_terrain.bin.lz");
#endif

const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/nightmare.bin.lz");
Expand All @@ -1512,10 +1534,6 @@ const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims

const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_new.gbapal.lz");

const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/psychic_terrain.bin.lz");

const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.4bpp.lz");
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.gbapal.lz");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/shattered_psyche.bin.lz");
Expand Down
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