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Add backwards compatible updated base shiny odds #4667
Conversation
Interesting... |
I checked and all the other places are only in CreateBoxMon, so its fine I believe. |
I would define the |
My concern with this is that it’s backwards compartible with Gen 3, and not whatever SHINY_ODDS was previously. People can and do change that value in their hacks, and presumably if the shiny odds were already higher they would want Pokémon that used to be shiny to remain that way (say somebody was migrating from pre-BoxMon refactor) |
This is a good point... I wonder if the best place to address it would be in the changelog? We could say something like "if you have made a change to |
I think the changelog is a perfectly good place to address this. Should we just edit the PR desc to make sure there's a note for the changelog so it doesn't get missed on generation? |
Separate question, how do we test that this actually works? |
Though I generally don't see why we wouldn't merge this. |
@kittenchilly can you do this? Also can you address this comment at the top of the description? |
Alright, done. Tried to make it clear but it could probably be better |
Hey kitten, the majority of the maintainers aren't fond of this solution so it was decided to close the PR. The following reasons were mentioned
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Fair enough, but I do want to say that it's gonna be hard to verify if any changes to shiny odds work without someone shiny hunting multiple times and checking probability, which obviously would take a long time. |
Description
This adds a config P_BASE_SHINY_ODDS. I implemented it in a way that should make it backwards compatible with existing pokemon, as the config is only applied during the CreateBoxMon process.
Issue(s) that this PR fixes
Fixes #3910
Discord contact info
kittenchilly