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Balancing #29

Merged
merged 14 commits into from
Feb 3, 2024
8 changes: 4 additions & 4 deletions ios/App/App.xcodeproj/project.pbxproj
Original file line number Diff line number Diff line change
Expand Up @@ -347,14 +347,14 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = YES;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3;
CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = 637GSQRRCV;
INFOPLIST_FILE = App/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Solar Striker";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.arcade-games";
IPHONEOS_DEPLOYMENT_TARGET = 16.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
MARKETING_VERSION = 1.2.0;
MARKETING_VERSION = 1.3.0;
OTHER_SWIFT_FLAGS = "$(inherited) \"-D\" \"COCOAPODS\" \"-DDEBUG\"";
PRODUCT_BUNDLE_IDENTIFIER = net.bolzplatzarena.solarstriker;
PRODUCT_NAME = "$(TARGET_NAME)";
Expand All @@ -371,14 +371,14 @@
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_INCLUDE_ALL_APPICON_ASSETS = YES;
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 3;
CURRENT_PROJECT_VERSION = 4;
DEVELOPMENT_TEAM = 637GSQRRCV;
INFOPLIST_FILE = App/Info.plist;
INFOPLIST_KEY_CFBundleDisplayName = "Solar Striker";
INFOPLIST_KEY_LSApplicationCategoryType = "public.app-category.arcade-games";
IPHONEOS_DEPLOYMENT_TARGET = 16.0;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
MARKETING_VERSION = 1.2.0;
MARKETING_VERSION = 1.3.0;
PRODUCT_BUNDLE_IDENTIFIER = net.bolzplatzarena.solarstriker;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "";
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4 changes: 2 additions & 2 deletions ios/App/App/Info.plist
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.2.0</string>
<string>1.3.0</string>
<key>CFBundleVersion</key>
<string>3</string>
<string>4</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
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