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Basic Usage

  // swagg player specific code starts here
  var player = Plae().init({
    url: '/swf',
    songs: [
      {
        url: 'sound/the-good-life.mp3',
        artist: 'Nancy Wilson',
        title: 'The Good Life',
        art: 'img/nancywilson.jpg'
      }
    ]
  })
  .onReady(function(){
    this.play();
  });

SoundManager2 Dependency

SoundManager2 comes packaged. If you want flash fallback, you'll need to have the soundManager2.swf file publicly available. If you place it anywhere other than the /swf folder, then configure that location via the url parameter.

Params

Param Type default Description
songs Array n/a Song configuration
whilePlaying function null Fires at a regular interval while a sound is playing
onStop function null Fires when the music is stopeed
onPlay function null Fires when a song starts playing
onPause function null Fires when a song is paused
onResume function null Fires when a song is resumed after a pause
url string '/swf' Location of your swf files for soundManager2

Methods

Method Description Parameters Returns
stop() Stops the music n/a n/a
play() Plays music Index of the track to play (default 0) n/a
pause() Pauses music n/a n/a
next() Plays the next track n/a n/a
prev() Plays the previous track n/a n/a
cursor() Makes the current the specified one without actually playing the track Index of the target track The track metadata (artist, title, art)

See a working demo at http://jray.github.io/plae

The code for the demo is in the web/ folder

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Javascript Music Player

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