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wrong ActionServer status returned #38

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rayvburn opened this issue Feb 20, 2022 · 2 comments
Open

wrong ActionServer status returned #38

rayvburn opened this issue Feb 20, 2022 · 2 comments
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@rayvburn
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rayvburn commented Feb 20, 2022

Despite of proper execution of, e.g., MoveToGoal, action status returned is PREEMPTED.

Details: TaskRequestRos::actionCbHandler template method (defined in header)

@rayvburn rayvburn added the bug Something isn't working label Feb 20, 2022
@rayvburn
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rayvburn commented Oct 2, 2023

Log sequence:

[ INFO] [1696284260.771301895, 46.326000000]: Full control cycle time: real {0.004694262}, sim {0.003000000}
[ INFO] [1696284261.631149200, 46.821000000]: GOAL Reached!
[ INFO] [1696284261.633535832, 46.821000000]: Full control cycle time: real {0.002301379}, sim {0.000000000}
[HuBeRo] [FsmBasic] transition from ACTIVE to FINISHED
[HuBeRo] [actor2].[FsmSuper] transition from MOVE TO GOAL to STAND
[HuBeRo] [FsmBasic] transition from FINISHED to ACTIVE
[ INFO] [1696284261.638573664, 46.825000000]: Full control cycle time: real {0.004814714}, sim {0.002000000}
[HuBeRo] [actor2].[TaskRequestRos] Finishing task (2) with PREEMPTED state: a) the same task was requested with a new goal, b) current task did not finish immediately despite 'abort'

@rayvburn
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rayvburn commented Oct 2, 2023

The reason is that after a finished navigation, the FSM immediately sends goal to another action (stand).

rayvburn added a commit that referenced this issue Oct 3, 2023
…locked in the action feedback callback (only for some time)

- increases the robustness of finishing complex tasks relying on navigation
- somehow related to [#38]
rayvburn added a commit that referenced this issue Oct 3, 2023
…locked in the action feedback callback (only for some time)

- increases the robustness of finishing complex tasks relying on navigation
- somehow related to [#38]
rayvburn added a commit that referenced this issue Oct 11, 2023
…locked in the action feedback callback (only for some time)

- increases the robustness of finishing complex tasks relying on navigation
- somehow related to [#38]
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