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Currently, first attempt to plan path to a static object (that is shown in the occupancy grid used for planning) usually fails, so it takes Actor::GOAL_UPDATE_PERIOD_DEFAULT seconds until next planning triggers (usually successful).
The text was updated successfully, but these errors were encountered:
Currently, first attempt to plan path to a static object (that is shown in the occupancy grid used for planning) usually fails, so it takes
Actor::GOAL_UPDATE_PERIOD_DEFAULT
seconds until next planning triggers (usually successful).The text was updated successfully, but these errors were encountered: