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A light fork of Adonis made to add extra functionality with custom plugins and tweaks to already existing code.

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Kronos is a community-maintained server moderation and management system created for use on the Roblox platform.

✨ Installation

📢 New to Kronos? Don't worry it works just like adonis so take a look at the adonis official quick start video here or read the unofficial setup guide here.

if you encounter a bug please use githubs issues feature and well get onto fixing it.

Method 1 (recommended): Official Roblox Model

  1. Take a copy of the Kronos MainModule model from the Roblox Library.
  2. Insert the model into Studio using the Toolbox, and make a script then require the MainModule in the script and place it under ServerScriptService. (Do not leave it in the Workspace!)

Method 2: GitHub Releases

ℹ️ Note: By default, snapshots included in releases have DebugMode enabled.

Method 3: Filesystem

  1. Download the repository to your computer's file system.
  2. Install and use a plugin like Rojo to compile Kronos into a rbxmx file. If using Rojo, you can run rojo build /path/to/adonis -o Adonis.rbxmx to build an rbxmx.
  3. Import the compiled model file into Studio.

ℹ️ Note: By default, loaders compiled from the repository have DebugMode enabled.

⚠️ Method 3 compiles the bleeding edge version of Kronos, which may be not fully tested and is highly unstable.

⚙️ Configuring Kronos

Once you've inserted the Kronos loader into your game, open Kronos_Loader > Config > Settings, and change settings.DataStoreKey to something absolutely random (eg. "2fgi02e)^Q"). This is for security as it prevents serverside tampering with Kronos's datastores.

You may then edit the Settings module to configure Kronos to suit your game. Instructions and elaboration are provided within the Settings module.

🔧 Debug Mode

The Kronos loader provides a DebugMode option which will load a local copy of the MainModule rather than fetching the latest version. This could be useful if you are a contributor working on the MainModule, or want to maintain a custom version for your game. Debug mode expects the MainModule to share the same parent with the loader model (e.g. both should be in ServerScriptService). By default, snapshots provided in releases have DebugMode enabled.

Toggling debug mode

Reference

Kronos Is Basically Adonis, Checkout the adonis docs if you get stuck!

Social

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Misc

Checkout some of the adonis plugins and donor perks, adonis is what enables Kronos to exist support the devs!

⭐ Contributing

The purpose of this repository is to allow others to contribute and make improvements to Adonis. Even if you've never contributed to GitHub before, we would appreciate any contributions that you can provide.

📜 Contributing Guide

Read the contributing guide to get a better understanding of our development process and workflow, along with answers to common questions related to contributing to Adonis.

⚖️ License

Adonis is available under the terms of the MIT license. Read more details about the license here.

Thank you to our previouse & current contributors

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A light fork of Adonis made to add extra functionality with custom plugins and tweaks to already existing code.

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