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This is an edited version of the Smogon Calculator for use with PokeMMO. The below is from the original readme and is kept for reference.

Info: https://gamer2020.net/pokemmo-team-builder/

Pokémon Damage Calculator

Test Status npm version 

Damage calculator for all generations of Pokémon battling.

If you are currently looking at smogon/damage-calc and not a fork, this is the official repository for the Pokémon Showdown! damage calculator: https://calc.pokemonshowdown.com.

This repository houses both the package implementing the core damage formula mechanics in each generation (@smogon/calc) as well as logic and markup for the official UI.

@smogon/calc

The @smogon/calc package powers the UI, providing a programmatic interface for computing damage ranges. This subpackage contains code that will run on both the server or browser and can be used as a building block for alternative UIs or applications.

Installation

$ npm install @smogon/calc

Alternatively, as detailed below, if you are using @smogon/calc in the browser and want a convenient way to get started, simply depend on a transpiled and minified version via unpkg:

<script src="https://unpkg.com/@smogon/calc/dist/data/production.min.js"></script>
<script src="https://unpkg.com/@smogon/calc"></script>

In this example, the @smogon/calc/data code is included as well to fulfill the calc's data layer requirement. Alternatively, a more fully-featured data layer such as @pkmn/data may be used instead, see below.

Usage

@smogon/calc exports all of the data types required to perform a calculation. The calculate methods require:

  • a Generation that contains information about which damage formula mechanics to apply and where all of the data about the generation can be found.
  • attacker and defender Pokemon (note: only relevant attributes are required, everything else should have sensible defaults). The Pokemon constructor also requires a Generation to provide the Pokémon's data for the generation.
  • the Move being used by the attacker (which also requires a Generation argument to scope the move data to the particular generation).
  • (optionally) a Field object containing information about the state of each Side.

calculate returns a Result object that contains methods for fetching damage rolls, ranges, descriptions, recoil/drain information, etc.

import {calculate, Generations, Pokemon, Move} from '@smogon/calc';

const gen = Generations.get(5); // alternatively: const gen = 5;
const result = calculate(
  gen,
  new Pokemon(gen, 'Gengar', {
    item: 'Choice Specs',
    nature: 'Timid',
    evs: {spa: 252},
    boosts: {spa: 1},
  }),
  new Pokemon(gen, 'Chansey', {
    item: 'Eviolite',
    nature: 'Calm',
    evs: {hp: 252, spd: 252},
  }),
  new Move(gen, 'Focus Blast')
);

@smogon/calc comes packaged with all of the data required for damage calculation - by default, it exposes this via its Generations object from @smogon/calc/data. As a shortcut, the Generation argument required by calculate, Pokemon, Move can instead simply be the generation number (eg. 5), and it will handle getting that generations Generation object behind the scenes from the data layer it ships with.

The data in calc/data must be kept in sync with Pokémon Showdown. If there is an issue with the calc's data, please fix it in the simulator first. In general, you should probably not be making manual edits to any of the data files, and in the future, they are likely to be generated programmatically.

In some advanced use cases, you may wish to use a different data layer with the calculator. The @smogon/calc/adaptable entry point can be used with any data layer that implements the calc's Generations interface. This interface is a subset of @pkmn/data's Generations interface, so @pkmn/data (which contains all competitively relevant data from Pokémon Showdown) can be used with the adaptable entry point for applications which want to avoid having two separate sets of the same data shipped to users.

import {Dex} from '@pkmn/dex';
import {Generations} from '@pkmn/data';
import {calculate, Pokemon, Move, Field} from '@smogon/calc/adaptable';

const gens = new Generations(Dex);

const gen = gens.get(1);
const result = calculate(
  gen,
  new Pokemon(gen, 'Gengar'),
  new Pokemon(gen, 'Vulpix'),
  new Move(gen, 'Surf'),
  new Field({defenderSide: {isLightScreen: true}})
);

Browser

The recommended way of using @smogon/calc in a web browser is to configure your bundler (Webpack, Rollup, Parcel, etc) to minimize it and package it with the rest of your application. If you do not use a bundler, a convenience production.min.js is included in the package. You simply need to depend on ./node_modules/@smogon/calc/production.min.js in a script tag (which is what the unpkg shortcut above is doing), after which calc will be accessible as a global. You must also have a Generations implementation provided, you can either depend on the calculator's data layer by depending on ./node_modules/@smogon/calc/data/production.min.js (or @smogon/calc/data via unpkg), or you can use an alternative data layer such as @pkmn/data. You must load your data layer before loading the calc:

<script src="./node_modules/@smogon/calc/data/production.min.js"></script>
<script src="./node_modules/@smogon/calc/production.min.js"></script>

UI

The UI layer is currently is written in vanilla JavaScript and HTML. To view the UI locally you first must install dependencies by running npm install at the top level and without calc/. This should create a node_modules/ folder under both the root directory and under calc/:

$ npm install
$ cd calc && npm install

Next, run node build from the root directory of your clone of this repository. This should run npm run compile in the calc/ subdirectory to compile the @smogon/calc package from TypeScript to JavaScript that can be run in the browser, and then compile the 'templated' HTML and copy everything into the top-level dist/ folder. To then view the UI, open dist/index.html - simply double-clicking on the file from your operating system's file manager UI should open it in your default browser.

$ node build
$ open dist/index.html # open works on macOS, simply double-clicking the file on Windows/macOS works

If you make changes to anything in calc/, you must run node build from the top level to compile the files and copy them into dist/ again. If you make changes to the HTML or JavaScript in src/you must run node build view before the changes will become visible in your browser (node build also works, but it is slower, as it will compile calc/ as well, which is unnecessary if you did not make any changes to that directory).

Before opening up a Pull Request, please ensure npm test passes:

$ npm test

Import

This repository also houses an internal package under import/ which is used for populating the Pokémon sets data (as well as data about random battle options) used by the UI. Before making changes here you must run npm install from under the import/ directory to install its dependencies as they are not installed by default. TASKS.md contains more information on how to programmatically update sets.

Credits

This project was created by Honko and is primarily maintained by Austin.

  • Gens 1-6 were originally implemented by Honko.
  • The Omega Ruby / Alpha Sapphire update was done by gamut-was-taken and Austin.
  • The Gen 7 update was done by Austin.
  • The Gen 8 update was done by Austin and Kris.
  • The Gen 9 update was done by Austin and Kris.
  • Some CSS styling was contributed by Zarel to match the Pokémon Showdown! theme.

Many other contributors have added features or contributed bug fixes, please see the full list of contributors.

License

This package is distributed under the terms of the MIT License.

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Damage Calculator for PokeMMO

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