This is an edited version of the Smogon Calculator for use with PokeMMO. The below is from the original readme and is kept for reference.
Info: https://gamer2020.net/pokemmo-team-builder/
Damage calculator for all generations of Pokémon battling.
If you are currently looking at smogon/damage-calc and not a fork, this is the official repository for the Pokémon Showdown! damage calculator: https://calc.pokemonshowdown.com.
This repository houses both the package implementing the core damage formula mechanics in each
generation (@smogon/calc
) as well as logic and markup for the official UI.
The @smogon/calc
package powers the UI, providing a programmatic interface for computing damage
ranges. This subpackage contains code that will run on both the server or browser and can be used
as a building block for alternative UIs or applications.
$ npm install @smogon/calc
Alternatively, as detailed below, if you are using @smogon/calc
in the browser and want
a convenient way to get started, simply depend on a transpiled and minified version via unpkg:
<script src="https://unpkg.com/@smogon/calc/dist/data/production.min.js"></script>
<script src="https://unpkg.com/@smogon/calc"></script>
In this example, the @smogon/calc/data
code is included as well to fulfill the calc's data
layer requirement. Alternatively, a more fully-featured data layer such as @pkmn/data
may
be used instead, see below.
@smogon/calc
exports all of the data types required to perform a calculation. The calculate
methods require:
- a
Generation
that contains information about which damage formula mechanics to apply and where all of the data about the generation can be found. - attacker and defender
Pokemon
(note: only relevant attributes are required, everything else should have sensible defaults). ThePokemon
constructor also requires aGeneration
to provide the Pokémon's data for the generation. - the
Move
being used by the attacker (which also requires aGeneration
argument to scope the move data to the particular generation). - (optionally) a
Field
object containing information about the state of eachSide
.
calculate
returns a Result
object that contains methods for fetching damage rolls, ranges,
descriptions, recoil/drain information, etc.
import {calculate, Generations, Pokemon, Move} from '@smogon/calc';
const gen = Generations.get(5); // alternatively: const gen = 5;
const result = calculate(
gen,
new Pokemon(gen, 'Gengar', {
item: 'Choice Specs',
nature: 'Timid',
evs: {spa: 252},
boosts: {spa: 1},
}),
new Pokemon(gen, 'Chansey', {
item: 'Eviolite',
nature: 'Calm',
evs: {hp: 252, spd: 252},
}),
new Move(gen, 'Focus Blast')
);
@smogon/calc
comes packaged with all of the data required for damage calculation - by default, it
exposes this via its Generations
object from @smogon/calc/data
. As a shortcut, the Generation
argument required by calculate
, Pokemon
, Move
can instead simply be the generation number
(eg. 5
), and it will handle getting that generations Generation
object behind the scenes from
the data layer it ships with.
The data in calc/data
must be kept in sync with Pokémon Showdown. If there is an issue with the
calc's data, please fix it in the simulator first. In general, you should probably not be
making manual edits to any of the data files, and in the future, they are likely to be generated
programmatically.
In some advanced use cases, you may wish to use a different data layer with the calculator. The
@smogon/calc/adaptable
entry point can be used with any data layer that implements the calc's
Generations
interface. This interface is a subset of @pkmn/data
's Generations
interface,
so @pkmn/data
(which contains all competitively relevant data from Pokémon Showdown) can be used
with the adaptable entry point for applications which want to avoid having two separate sets of the
same data shipped to users.
import {Dex} from '@pkmn/dex';
import {Generations} from '@pkmn/data';
import {calculate, Pokemon, Move, Field} from '@smogon/calc/adaptable';
const gens = new Generations(Dex);
const gen = gens.get(1);
const result = calculate(
gen,
new Pokemon(gen, 'Gengar'),
new Pokemon(gen, 'Vulpix'),
new Move(gen, 'Surf'),
new Field({defenderSide: {isLightScreen: true}})
);
The recommended way of using @smogon/calc
in a web browser is to configure your bundler
(Webpack, Rollup, Parcel, etc) to minimize it and package it with the rest of your
application. If you do not use a bundler, a convenience production.min.js
is included in the
package. You simply need to depend on ./node_modules/@smogon/calc/production.min.js
in a script
tag (which is what the unpkg shortcut above is doing), after which calc
will be
accessible as a global. You must also have a Generations
implementation provided, you can either
depend on the calculator's data layer by depending on
./node_modules/@smogon/calc/data/production.min.js
(or @smogon/calc/data
via unpkg), or you can
use an alternative data layer such as @pkmn/data
. You must load your data layer
before loading the calc:
<script src="./node_modules/@smogon/calc/data/production.min.js"></script>
<script src="./node_modules/@smogon/calc/production.min.js"></script>
The UI layer is currently is written in vanilla JavaScript and HTML. To view the UI locally you
first must install dependencies by running npm install
at the top level and without calc/
. This
should create a node_modules/
folder under both the root directory and under calc/
:
$ npm install
$ cd calc && npm install
Next, run node build
from the root directory of your clone of this repository. This should
run npm run compile
in the calc/
subdirectory to compile the @smogon/calc
package from
TypeScript to JavaScript that can be run in the browser, and then compile the 'templated' HTML
and copy everything into the top-level dist/
folder. To then view the UI, open dist/index.html
-
simply double-clicking on the file from your operating system's file manager UI should open it in
your default browser.
$ node build
$ open dist/index.html # open works on macOS, simply double-clicking the file on Windows/macOS works
If you make changes to anything in calc/
, you must run node build
from the top level to
compile the files and copy them into dist/
again. If you make changes to the HTML or JavaScript in
src/
you must run node build view
before the changes will become visible in your browser
(node build
also works, but it is slower, as it will compile calc/
as well, which is
unnecessary if you did not make any changes to that directory).
Before opening up a Pull Request, please ensure npm test
passes:
$ npm test
This repository also houses an internal package under import/
which is used for populating the
Pokémon sets data (as well as data about random battle options) used by the UI. Before making
changes here you must run npm install
from under the import/
directory to install its
dependencies as they are not installed by default. TASKS.md
contains more information on
how to programmatically update sets.
This project was created by Honko and is primarily maintained by Austin.
- Gens 1-6 were originally implemented by Honko.
- The Omega Ruby / Alpha Sapphire update was done by gamut-was-taken and Austin.
- The Gen 7 update was done by Austin.
- The Gen 8 update was done by Austin and Kris.
- The Gen 9 update was done by Austin and Kris.
- Some CSS styling was contributed by Zarel to match the Pokémon Showdown! theme.
Many other contributors have added features or contributed bug fixes, please see the full list of contributors.
This package is distributed under the terms of the MIT License.