A remake of the Pong Game of Atari(1972) with SDL2! The game has better graphics, but yet, is not so GOOD. NOTE: This software is alpha, not all features are ready.
Q: What looks like to play Pong? A: See with your eyes!
How to play?
Player | Keys | Moviment |
---|---|---|
One | W | Up |
One | S | Down |
Two | Up arrow | Up |
Two | Down arrow | Down |
There's also action keys!
Key | Action |
---|---|
F11 | Fullscreen mode |
ESC | Exit game |
F5 | Debug mode |
P | Pause game |
R | Reset game |
This game was compiled in Linux with G++ and in Windows with MingW32, using the Qt and Code::Blocks, so you may have no problems with these IDEs. If you have any issue with the compiler saying that to_string is not a member of std you problaby is not compiling with -std=c++11 or you are compiling with MingW32 that has this _problem! But is easy to solve, so good luck!
You do need of:
Remind: The res folder has to be on the same folder as the *.exe , otherwise, it will give you a segmentation fault, or you can change the path to the images and fonts in the main.cpp and recompile the game. If you are having problems executing the game is probably because you don't have the runtime libraries of the SDL2, SDL2_image, SDL2_ttf, so just look at the links above and download them.
This project is licensee on Apache v2!
Roadmap:
- Perfect collision detection.
- Over each match of the game, a random direction for the ball.
- Ball speed increases over the course of hits in the paddles.
- Pause game