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tests: add test map for ericwa#417
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ericwa committed Apr 10, 2024
1 parent ee13179 commit 02cf58f
Showing 1 changed file with 97 additions and 0 deletions.
97 changes: 97 additions & 0 deletions testmaps/q2_region_origin_leak.map
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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures;textures/dark_1;textures/unused"
// brush 0
{
( 208 -128 384 ) ( 208 -544 384 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1
( 224 -544 64 ) ( 208 -544 64 ) ( 224 -544 384 ) dark_1/wall74 0 0 0 1 1
( 224 -128 64 ) ( 208 -128 64 ) ( 224 -544 64 ) dark_1/wall74 0 0 0 1 1
( 224 -544 384 ) ( 208 -544 384 ) ( 224 -128 384 ) dark_1/wall74 0 0 0 1 1
( 224 -128 384 ) ( 208 -128 384 ) ( 224 -128 64 ) dark_1/wall74 0 0 0 1 1
( 224 -544 384 ) ( 224 -128 384 ) ( 224 -544 64 ) dark_1/wall74 0 0 0 1 1
}
// brush 1
{
( -96 -544 64 ) ( -96 -128 64 ) ( -96 -544 384 ) dark_1/wall74 0 0 0 1 1
( -96 -544 384 ) ( -80 -544 384 ) ( -96 -544 64 ) dark_1/wall74 0 0 0 1 1
( -96 -544 64 ) ( -80 -544 64 ) ( -96 -128 64 ) dark_1/wall74 0 0 0 1 1
( -96 -128 384 ) ( -80 -128 384 ) ( -96 -544 384 ) dark_1/wall74 0 0 0 1 1
( -96 -128 64 ) ( -80 -128 64 ) ( -96 -128 384 ) dark_1/wall74 0 0 0 1 1
( -80 -544 64 ) ( -80 -544 384 ) ( -80 -128 64 ) dark_1/wall74 0 0 0 1 1
}
// brush 2
{
( -80 -128 384 ) ( -80 -144 384 ) ( -80 -128 64 ) dark_1/wall74 0 0 0 1 1
( 208 -144 384 ) ( 208 -144 64 ) ( -80 -144 384 ) dark_1/wall74 0 0 0 1 1
( -80 -128 64 ) ( -80 -144 64 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1
( 208 -128 384 ) ( 208 -144 384 ) ( -80 -128 384 ) dark_1/wall74 0 0 0 1 1
( 208 -128 384 ) ( -80 -128 384 ) ( 208 -128 64 ) dark_1/wall74 0 0 0 1 1
( 208 -128 64 ) ( 208 -144 64 ) ( 208 -128 384 ) dark_1/wall74 0 0 0 1 1
}
// brush 3
{
( -80 -544 64 ) ( -80 -528 64 ) ( -80 -544 384 ) dark_1/wall74 0 0 0 1 1
( 208 -544 64 ) ( -80 -544 64 ) ( 208 -544 384 ) dark_1/wall74 0 0 0 1 1
( 208 -544 64 ) ( 208 -528 64 ) ( -80 -544 64 ) dark_1/wall74 0 0 0 1 1
( -80 -544 384 ) ( -80 -528 384 ) ( 208 -544 384 ) dark_1/wall74 0 0 0 1 1
( -80 -528 64 ) ( 208 -528 64 ) ( -80 -528 384 ) dark_1/wall74 0 0 0 1 1
( 208 -544 384 ) ( 208 -528 384 ) ( 208 -544 64 ) dark_1/wall74 0 0 0 1 1
}
// brush 4
{
( -80 -528 384 ) ( -80 -528 368 ) ( -80 -144 384 ) sky1 0 0 0 1 1
( 208 -528 384 ) ( 208 -528 368 ) ( -80 -528 384 ) sky1 0 0 0 1 1
( 208 -144 368 ) ( -80 -144 368 ) ( 208 -528 368 ) sky1 0 0 0 1 1
( 208 -144 384 ) ( 208 -528 384 ) ( -80 -144 384 ) sky1 0 0 0 1 1
( -80 -144 384 ) ( -80 -144 368 ) ( 208 -144 384 ) sky1 0 0 0 1 1
( 208 -144 384 ) ( 208 -144 368 ) ( 208 -528 384 ) sky1 0 0 0 1 1
}
// brush 5
{
( -80 -144 64 ) ( -80 -144 80 ) ( -80 -528 64 ) dark_1/wall74 0 0 0 1 1
( -80 -528 64 ) ( -80 -528 80 ) ( 208 -528 64 ) dark_1/wall74 0 0 0 1 1
( -80 -144 64 ) ( -80 -528 64 ) ( 208 -144 64 ) dark_1/wall74 0 0 0 1 1
( -80 -528 80 ) ( -80 -144 80 ) ( 208 -528 80 ) dark_1/wall74 0 0 0 1 1
( 208 -144 64 ) ( 208 -144 80 ) ( -80 -144 64 ) dark_1/wall74 0 0 0 1 1
( 208 -528 64 ) ( 208 -528 80 ) ( 208 -144 64 ) dark_1/wall74 0 0 0 1 1
}
// brush 6
{
( -208 -16 384 ) ( -208 -15 384 ) ( -208 -16 385 ) region 0 0 0 1 1
( -208 -736 384 ) ( -208 -736 385 ) ( -207 -736 384 ) region 0 0 0 1 1
( -208 -16 -1216 ) ( -207 -16 -1216 ) ( -208 -15 -1216 ) region 0 0 0 1 1
( 16 224 400 ) ( 16 225 400 ) ( 17 224 400 ) region 0 0 0 1 1
( 16 224 400 ) ( 17 224 400 ) ( 16 224 401 ) region 0 0 0 1 1
( 512 224 400 ) ( 512 224 401 ) ( 512 225 400 ) region 0 0 0 1 1
}
}
// entity 1
{
"classname" "func_door_rotating"
// brush 0
{
( -480 80 -16 ) ( -480 81 -16 ) ( -480 80 -15 ) dark_1/wall72 0 0 0 1 1
( -480 80 -16 ) ( -480 80 -15 ) ( -479 80 -16 ) dark_1/wall72 0 0 0 1 1
( -480 80 -16 ) ( -479 80 -16 ) ( -480 81 -16 ) dark_1/wall72 0 0 0 1 1
( -352 208 16 ) ( -352 209 16 ) ( -351 208 16 ) dark_1/wall72 0 0 0 1 1
( -352 208 16 ) ( -351 208 16 ) ( -352 208 17 ) dark_1/wall72 0 0 0 1 1
( -352 208 16 ) ( -352 208 17 ) ( -352 209 16 ) dark_1/wall72 0 0 0 1 1
}
// brush 1
{
( -480 176 16 ) ( -480 177 16 ) ( -480 176 17 ) unused/origin 0 0 0 1 1
( -480 176 16 ) ( -480 176 17 ) ( -479 176 16 ) unused/origin 0 0 0 1 1
( -480 176 -80 ) ( -479 176 -80 ) ( -480 177 -80 ) unused/origin 0 0 0 1 1
( -448 208 32 ) ( -448 209 32 ) ( -447 208 32 ) unused/origin 0 0 0 1 1
( -448 208 32 ) ( -447 208 32 ) ( -448 208 33 ) unused/origin 0 0 0 1 1
( -448 208 32 ) ( -448 208 33 ) ( -448 209 32 ) unused/origin 0 0 0 1 1
}
}
// entity 2
{
"classname" "info_player_start"
"origin" "-16 -384 104"
}

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