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Make coordinates of vector data chunks independent from scene origin #59174
Make coordinates of vector data chunks independent from scene origin #59174
Commits on Oct 23, 2024
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Make coordinates of vector data chunks independent from scene origin
This is a continuation of work started in qgis#58948, handling all the cases of data from vector layers.
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Make extruded polygon with textures more robust
The texture was barely visible at all, so let's magnify it
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Make extractPointPositions() return x,y,z rather than x,z,-y
We just flip axes at the transform where needed back to world coordinates. Make instanced renderer shader respect any QTransform and clean up its code
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Make QgsLineVertexData return x,y,z coordinates instead of x,z,-y
Flipping back to world coordinates is done in QTransform
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Commits on Oct 24, 2024
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Commits on Oct 25, 2024
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Update python/3d/auto_generated/symbols/qgspoint3dsymbol.sip.in
Co-authored-by: Nyall Dawson <[email protected]>
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