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Make coordinates of vector data chunks independent from scene origin #59174

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merged 13 commits into from
Oct 25, 2024

Commits on Oct 23, 2024

  1. Make coordinates of vector data chunks independent from scene origin

    This is a continuation of work started in qgis#58948, handling all the cases
    of data from vector layers.
    wonder-sk committed Oct 23, 2024
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  4. Make extruded polygon with textures more robust

    The texture was barely visible at all, so let's magnify it
    wonder-sk committed Oct 23, 2024
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  5. Make extractPointPositions() return x,y,z rather than x,z,-y

    We just flip axes at the transform where needed back to world coordinates.
    Make instanced renderer shader respect any QTransform and clean up its code
    wonder-sk committed Oct 23, 2024
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  6. Make QgsLineVertexData return x,y,z coordinates instead of x,z,-y

    Flipping back to world coordinates is done in QTransform
    wonder-sk committed Oct 23, 2024
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  8. Fix the instanced shader

    wonder-sk committed Oct 23, 2024
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  9. Fix sip bindings

    wonder-sk committed Oct 23, 2024
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Commits on Oct 24, 2024

  1. Make clang-tidy happy

    wonder-sk committed Oct 24, 2024
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Commits on Oct 25, 2024

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  2. nuch -> much

    wonder-sk authored Oct 25, 2024
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