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qLib ==== A general-purpose Digital Asset library for Houdini. Get social, 'like' it and whatnot: - facebook: http://www.facebook.com/pages/qLib/145692112131248 - twitter: http://twitter.com/#!/qLib_houdini Installation instructions ========================= Download and unpack the distribution tarball from the download section: https://github.com/gadfly16/qLib/downloads NOTE: Do NOT USE THE "Download as .zip" button on github.com. Use the above link if you need the ready-to-use .otl files or use 'git clone' if you want to tinker with the sources. The repository stores the assets in a textual form, which can't be used in Houdini directly. See README.developer or the Wiki for instructions on building the actual OTL files from source. Place the unpacked folder to a convenient location -- probably somewhere where others can access it as well -- and add the qLib/otls/<section_name> (see below) folder to the HOUDINI_OTLSCAN_PATH environment variable. Creating a variable called QLIB can make adding the various sections a bit easier. For example the next two lines adds all sections to the path: QLIB = /Users/mate/qLab/qLib/otls HOUDINI_OTLSCAN_PATH = @/otls:$QLIB/base:$QLIB/spec:$QLIB/future (Dumping the OTL files into a folder which contains other OTLs is not a recommended practice: it'll needlessly make maintenance of your assets more difficult.) Sections ======== The asset library contains the following sections: base, spec, future, and graveyard. The assets belonging the different sections are stored in directories with the same name. The 'base' assets are intended to be used as building blocks of more complex networks. The 'spec' assets are useful in specific situations and are probably less useful as generic tools. You may decide if you want to add the 'spec' section to your path or not. No assets in other sections should ever depend on assets in this section. The 'future' assets are still evolving and not yet integrated into the main distribution. They may lack documentation or other requirements (that we agree to be mandatory for an asset to be complete). We still release them so they can be used (therefore more extensively tested). In other words, 'future' is the alpha testing ground in the "release early, release often" spirit. The 'graveyard' section is the resting place for obsolete assets. We keep them for compatibility reasons for a while. After that they get removed from the distribution. A note on interdependencies =========================== Although we like to avoid any interdependencies of assets (except depending on 'base' assets), but it's not a rule set in stone. In a few cases an asset might depend on another. This is always mentioned on the dependent asset's help page. (But if you have the complete library installed -- which is the reasonable thing to do --, you won't have any problems). 'Spec' assets are the exception: no other asset should depend on them.
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