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Add more headers
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Shatur committed Oct 8, 2024
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Expand Up @@ -16,6 +16,8 @@ For example, if you have a player character that can be on foot or drive a car,
perform different actions. On foot, pressing <kbd>Space</kbd> could make the character jump, while when driving, pressing <kbd>Space</kbd>
should act as a brake.

## Core concepts

Entities can have any number of contexts, with evaluation order controlled by a defined priority. Actions can also consume inputs,
allowing you to layer behaviors on top of each other.

Expand All @@ -30,6 +32,8 @@ However, you can also add gameplay-based conditions like "Can jump" by implement
To respond to action changes, you can use observers. For example, with the condition "Hold for 1 sec", you can trigger a strong attack
on "Completed", or a regular attack on "Cancelled".

Check out the [quick start guide](https://docs.rs/bevy_enhanced_input) for more details.

## Bevy compatibility

| bevy | bevy_enhanced_input |
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