Fika Release 0.9.8905.28577
Lacyway
released this
19 May 13:54
·
1716 commits
to main
since this release
What's Changed
- Fix constructor exception in CoopObservedFirearmController by @ArchangelWTF in #48
- dev > main by @Lacyway in #50 (see full patch notes below)
New Contributors
- @ArchangelWTF made their first contribution in #48
Patch Notes
- Fixed minefields and sniper zones not causing damage to clients
- Major Change: Refactored Dynamic AI. It now completely disables the
GameObject
, which should result in much better performance for the host when active. This is also replicated to clients. From my testing this has not caused any problems with mods. The new Dynamic AI will also disable itself ifQuesting Bots
is active as you should use the AI limiter from it instead. - Disabled bots no longer send data, which should reduce a lot of bandwidth used
- Refactored bot spawning, should no longer interfere with any mods and random AI will no longer be invincible
- Improved callback for client packets as they don't need to use the NetPeer
- Refactored
GetLocalAddresses()
to no longer rely onHostname
, preventing exceptions when having illegal characters in the local computer's name - Fix constructor exception on observed firearm controllers
- Added AZERTY support for freecam controls
- Refactored game initialization, should be slightly faster and more efficient
- Added new mod handler to improve compatibility down the line, currently only checks for
Questing Bots
- Changed Dynamic AI min/max values
- Refactored all handlers to use more efficient constructors and fields
- Sending items should now remember the last choice when sending again