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Use hollowed dlls
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seionmoya committed May 28, 2024
1 parent 4bbf8c0 commit fa5a6f1
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104 changes: 23 additions & 81 deletions Fika.Core/Fika.Core.csproj
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</ItemGroup>

<ItemGroup>
<Reference Include="AnimationSystem.Types">
<HintPath>..\References\AnimationSystem.Types.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\References\hollowed.dll</HintPath>
</Reference>
<Reference Include="bsg.componentace.compression.libs.zlib">
<HintPath>..\References\bsg.componentace.compression.libs.zlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="bsg.console.core">
<HintPath>..\References\bsg.console.core.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>..\References\Comfort.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Comfort.Unity">
<HintPath>..\References\Comfort.Unity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CommonExtensions">
<HintPath>..\References\CommonExtensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DissonanceVoip">
<HintPath>..\References\DissonanceVoip.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ItemComponent.Types">
<HintPath>..\References\ItemComponent.Types.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\References\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>..\References\Sirenix.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="spt-common">
<HintPath>..\References\spt-common.dll</HintPath>
</Reference>
<Reference Include="spt-core">
<HintPath>..\References\spt-core.dll</HintPath>
</Reference>
<Reference Include="spt-custom">
<HintPath>..\References\spt-custom.dll</HintPath>
</Reference>
<Reference Include="spt-debugging">
<HintPath>..\References\spt-debugging.dll</HintPath>
</Reference>
<Reference Include="spt-reflection">
<HintPath>..\References\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="spt-singleplayer">
<HintPath>..\References\spt-singleplayer.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\References\Unity.Postprocessing.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\References\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\References\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\References\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\References\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AnimationSystem.Types" HintPath="..\References\AnimationSystem.Types.dll" Private="false" />
<Reference Include="Assembly-CSharp" HintPath="..\References\hollowed.dll" Private="false" />
<Reference Include="bsg.componentace.compression.libs.zlib" HintPath="..\References\bsg.componentace.compression.libs.zlib.dll" Private="false" />
<Reference Include="bsg.console.core" HintPath="..\References\bsg.console.core.dll" Private="false" />
<Reference Include="Comfort" HintPath="..\References\Comfort.dll" Private="false" />
<Reference Include="Comfort.Unity" HintPath="..\References\Comfort.Unity.dll" Private="false" />
<Reference Include="CommonExtensions" HintPath="..\References\CommonExtensions.dll" Private="false" />
<Reference Include="DissonanceVoip" HintPath="..\References\DissonanceVoip.dll" Private="false" />
<Reference Include="ItemComponent.Types" HintPath="..\References\ItemComponent.Types.dll" Private="false" />
<Reference Include="Newtonsoft.Json" HintPath="..\References\Newtonsoft.Json.dll" Private="false" />
<Reference Include="Sirenix.Serialization" HintPath="..\References\Sirenix.Serialization.dll" Private="false" />
<Reference Include="spt-common" HintPath="..\References\spt-common.dll" Private="false" />
<Reference Include="spt-core" HintPath="..\References\spt-core.dll" Private="false" />
<Reference Include="spt-custom" HintPath="..\References\spt-custom.dll" Private="false" />
<Reference Include="spt-debugging" HintPath="..\References\spt-debugging.dll" Private="false" />
<Reference Include="spt-reflection" HintPath="..\References\spt-reflection.dll" Private="false" />
<Reference Include="spt-singleplayer" HintPath="..\References\spt-singleplayer.dll" Private="false" />
<Reference Include="Unity.Postprocessing.Runtime" HintPath="..\References\Unity.Postprocessing.Runtime.dll" Private="false" />
<Reference Include="Unity.TextMeshPro" HintPath="..\References\Unity.TextMeshPro.dll" Private="false" />
<Reference Include="UnityEngine" HintPath="..\References\UnityEngine.dll" Private="false" />
<Reference Include="UnityEngine.UI" HintPath="..\References\UnityEngine.UI.dll" Private="false" />
</ItemGroup>

<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition=" '$(OS)' == 'Windows_NT' ">
<Exec Command="call ../Properties/build/postbuild-core.bat &quot;$(TargetPath)&quot; &quot;$(ProjectDir)&quot;" />
<Exec Condition=" '$(Configuration)|$(Platform)' == 'GoldMaster|AnyCPU' " Command="call ../Properties/build/goldmaster-core.bat" />
</Target>

</Project>
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