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Fika.Core/Coop/Patches/BotOwner/BotOwner_UpdateManual_Patch.cs
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using EFT; | ||
using EFT.Game.Spawning; | ||
using SPT.Reflection.Patching; | ||
using System.Diagnostics; | ||
using System.Reflection; | ||
using UnityEngine; | ||
using UnityEngine.AI; | ||
|
||
namespace Fika.Core.Coop.Patches | ||
{ | ||
/// <summary> | ||
/// Patch used to stop the allocation of a <see cref="Stopwatch"/> every frame for all active AI | ||
/// </summary> | ||
public class BotOwner_UpdateManual_Patch : ModulePatch | ||
{ | ||
protected override MethodBase GetTargetMethod() | ||
{ | ||
return typeof(BotOwner).GetMethod(nameof(BotOwner.UpdateManual)); | ||
} | ||
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||
[PatchPrefix] | ||
public static bool Prefix(BotOwner __instance, float ____nextGetGoalTime, ref float ____nextTimeCheckBorn) | ||
{ | ||
if (__instance.BotState == EBotState.Active && __instance.GetPlayer.HealthController.IsAlive) | ||
{ | ||
__instance.StandBy.Update(); | ||
__instance.LookSensor.ManualUpdate(); | ||
if (__instance.StandBy.StandByType != BotStandByType.paused) | ||
{ | ||
if (____nextGetGoalTime < Time.time) | ||
{ | ||
__instance.CalcGoal(); | ||
} | ||
__instance.SuppressShoot.ManualUpdate(); | ||
__instance.HeadData.ManualUpdate(); | ||
__instance.ShootData.ManualUpdate(); | ||
__instance.Tilt.ManualUpdate(); | ||
__instance.NightVision.ManualUpdate(); | ||
__instance.NearDoorData.Update(); | ||
__instance.DogFight.ManualUpdate(); | ||
__instance.FriendChecker.ManualUpdate(); | ||
__instance.RecoilData.LosingRecoil(); | ||
__instance.Mover.ManualUpdate(); | ||
__instance.AimingData.PermanentUpdate(); | ||
__instance.Medecine.ManualUpdate(); | ||
__instance.Boss.ManualUpdate(); | ||
__instance.BotTalk.ManualUpdate(); | ||
__instance.WeaponManager.ManualUpdate(); | ||
__instance.BotRequestController.Update(); | ||
__instance.GrenadeToPortal.ManualUpdate(); | ||
__instance.Tactic.UpdateChangeTactics(); | ||
__instance.Memory.ManualUpdate(Time.deltaTime); | ||
__instance.Settings.UpdateManual(); | ||
__instance.BotRequestController.TryToFind(); | ||
__instance.ArtilleryDangerPlace.ManualUpdate(); | ||
if (__instance.GetPlayer.UpdateQueue == EUpdateQueue.Update) | ||
{ | ||
__instance.Mover.ManualFixedUpdate(); | ||
__instance.Steering.ManualFixedUpdate(); | ||
} | ||
__instance.UnityEditorRunChecker.ManualLateUpdate(); | ||
} | ||
return false; | ||
} | ||
if (__instance.BotState == EBotState.PreActive && __instance.WeaponManager.IsReady) | ||
{ | ||
if (NavMesh.SamplePosition(__instance.GetPlayer.Position, out _, 0.6f, -1)) | ||
{ | ||
__instance.method_10(); | ||
return false; | ||
} | ||
if (____nextTimeCheckBorn < Time.time) | ||
{ | ||
____nextTimeCheckBorn = Time.time + 1f; | ||
__instance.Transform.position = __instance.BotsGroup.BotZone.SpawnPoints.RandomElement<ISpawnPoint>().Position + Vector3.up * 0.5f; | ||
__instance.method_10(); | ||
} | ||
} | ||
return false; | ||
} | ||
} | ||
} |
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