This is a 2d platformer that I have created using unity3d
Shin chan has to collect all the action kamen masks and deliver it to his friend Nene, He doesn't want to
Gameplay - Walkthrough - Duration 01:29 - Link to the video
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Main Menu and level complete menu(Multiple scenes)
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Life system, player loses one life when collides with spikes and falls off the ground, respawns if has health or loses the game goes back to the main menu
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Checkpoints system, players location is stored and player respawns to the checkpoint upon dying
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Collectibles system to collect the action kamen masks, deliver it to nene, collect all and reach objective before the time ends,
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Automated walk system on Nene, she can traverse the ground automatically and turn around when she reaches the end of the platform
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All the assets are created by me using Aseprite,
I. Player(Shin chan, idle, walk, jump) II. Background III. Hearts IV. Terrain + Spikes V. Character Nene (Walk animation) VI. Character Masao (Idle animation)
- Timer restrictions to complete the objective in the given time, if not game restarts
- Player Controller Script from Breckeys used for moving the player around and jumping,
These are the tutorials I used for references Checkpoint System Countdown timer Pixel Art using Aseprite
Text Mesh Pro Thaleah_PixelFont
The characters used in this game are from a Japanese Manga, I don’t own rights to any of the characters.