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Shinchan's Nightmare. This is a 2d plat former that I have created using unity, Created and designed the levels, Game mechanics. Characters inspired by Shinchan animated series

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2dPlatformer

This is a 2d platformer that I have created using unity3d

Shinchan's nightmare

Shin chan has to collect all the action kamen masks and deliver it to his friend Nene, He doesn't want to

Gameplay - Walkthrough - Duration 01:29 - Link to the video

Feature Improvements:

  1. Main Menu and level complete menu(Multiple scenes)

  2. Life system, player loses one life when collides with spikes and falls off the ground, respawns if has health or loses the game goes back to the main menu

  3. Checkpoints system, players location is stored and player respawns to the checkpoint upon dying

  4. Collectibles system to collect the action kamen masks, deliver it to nene, collect all and reach objective before the time ends,

  5. Automated walk system on Nene, she can traverse the ground automatically and turn around when she reaches the end of the platform

  6. All the assets are created by me using Aseprite,

List of assets, I created:

I. Player(Shin chan, idle, walk, jump) II. Background III. Hearts IV. Terrain + Spikes V. Character Nene (Walk animation) VI. Character Masao (Idle animation)

  1. Timer restrictions to complete the objective in the given time, if not game restarts

Code Citations:

  1. Player Controller Script from Breckeys used for moving the player around and jumping,

References:

These are the tutorials I used for references Checkpoint System Countdown timer Pixel Art using Aseprite

Assets used:

Text Mesh Pro Thaleah_PixelFont

The characters used in this game are from a Japanese Manga, I don’t own rights to any of the characters.

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Shinchan's Nightmare. This is a 2d plat former that I have created using unity, Created and designed the levels, Game mechanics. Characters inspired by Shinchan animated series

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