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Pointer constraints #174

Merged
merged 1 commit into from
Sep 29, 2023
Merged

Pointer constraints #174

merged 1 commit into from
Sep 29, 2023

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ids1024
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@ids1024 ids1024 commented Sep 14, 2023

Depends on Smithay/smithay#872.

For some reason, pointer confinement isn't working correctly here at the moment, even though the code matches Anvil...

May need solution to Smithay/smithay#1126 for behavior to be correct.

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ids1024 commented Sep 21, 2023

Updated to make use of Smithay/smithay#1137. Seems to be working fairly well now. In earlier versions I had an issue with applications that I think the frame changes fix.

@ids1024 ids1024 marked this pull request as ready for review September 22, 2023 15:30
@ids1024 ids1024 changed the title WIP pointer constraints Pointer constraints Sep 22, 2023
@ids1024 ids1024 marked this pull request as draft September 22, 2023 15:51
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ids1024 commented Sep 22, 2023

Hm, looks like this introduces an issue with moving the pointer between monitors...

@ids1024 ids1024 marked this pull request as ready for review September 22, 2023 16:07
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ids1024 commented Sep 22, 2023

Okay, just needed to move the output_geometry clamping to use the new output when the cursor has moved.

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Looks pretty good, just some interactions around compositor-drawn/managed objects, where I am not certain this is a 100% correct.

src/shell/element/stack.rs Show resolved Hide resolved
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Vixea commented Sep 23, 2023

I'm 100% certain that it's not correct I tested the pr for the lols, it crashes whenever the cursor interacts with compositor related objects(not always in all cases though)

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Vixea commented Sep 24, 2023

Ok figured out one reproduction case moving the pointer to the edge of the primary screen on the right side or in this case the side that doesn't have a second monitor

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ids1024 commented Sep 25, 2023

@Vixea Good catch. Looks like these a possible panic in the clamp call since I didn't put things in the right order there... that part is easy enough, anyway.

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Vixea commented Sep 25, 2023

Huh, whenever clicking on windows that use pointer constraints when constrained the cursor jumps to look straight down(apps in question are games) though maybe that is a relative pointer bug... hmm.

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ids1024 commented Sep 25, 2023

Hm, I had some weird behavior like that before, but it seemed to not be a problem in this PR. But I just tested OpenMW. I'll have to try some other things.

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Vixea commented Sep 25, 2023

I used Minecraft though I've found some other regressions that I think were caused by the fullscreen/maximize refractors

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ids1024 commented Sep 27, 2023

I guess I was just moving around and didn't even end up clicking in my quick test... seems there's an issue in Smithay here: Smithay/smithay#1148.

That wasn't happening in anvil since it's missing a call to frame (Smithay/smithay#1149).

@Drakulix Drakulix merged commit d051f41 into master_jammy Sep 29, 2023
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@jackpot51 jackpot51 deleted the pointer-constraints_jammy branch September 29, 2023 18:42
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3 participants