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Bug Fixes plus a couple features I wanted #194
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Commits on Jun 15, 2024
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Lines 107 - 109 removed. Created issue with no team preview as moves were being cleared and only options were switch.
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fixed Issues on line 45 writing to log file due to UTF-8 encoded symbols coming from the websocket.
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Changed ":" on line 68 to "." as ":" is an invalid character for Wind…
…ows file names..
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Made the sleep delay after a challenge an env option called COOLDOWN_…
…TIME. Set the default to 15 since if two bots battle eachother the battle is too short and the challenger gets halted. Showdown has a 12 battle per 3 minute limit, so this should allow bots to battle continously.
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Added a new Battle Bot. This bot is purely random like the basic trai…
…ner AI from gen 1. Random moves and only switches to the next Pokemon when forced.
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Removed parentheses I added by accident.
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user_json can be missing the active for the opponent if it faints, ca…
…using an error. Only run code at 340 if user_json contains active.
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Commits on Jun 16, 2024
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New fix for issue where fainted Pokemon count as trapped, as my previous fix caused other issues. When a Type error occurs in the line 340 try block just return.
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