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Analyses & Sets (2024-11-13)
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5 changes: 0 additions & 5 deletions data/analyses/gen2.json
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},
"Flareon": {
"uu": {"sets": {"Growth Pass": {}}},
"ou": {
"overview": "<p>Flareon has a lot of potential, but its low defenses and Speed hinder it from doing much. Flareon is the black sheep of the Eevee family, since all of the other evolutions have their own uses and work well. Maybe if Flareon is played with lots of Reflect and paralysis support, it can do something other than die.</p>",
"comments": "<h3>Other Options</h3> <p>Lots of options, too bad Flareon can't pull most of them off too well. Iron Tail is there if you want to hit Aerodactyl and Rhydon hard on the switch, Zap Cannon can be fun against Water-types, Growl or Charm can be good against Curse users...MAYBE. Flareon can be a good Baton Pass intermediate if Skarmory likes trying to phaze your Baton Pass chain, and Growth boosts its Special Attack.</p> <h3>Checks and Counters</h3> <p>Flareon is a slow Fire-type with low Defense, so countering it is fairly easy. Water-types like Suicune and Omastar wall Flareon and Surf it, while Rock-types resist Fire Blast and strike back with Earthquake or Rock Slide. Although Flareon's Special Defense is good, its Defense is not--as a rule, strong physical attackers that are faster than Flareon take care of it.</p>",
"sets": {"All-Out Attacker": {"description": "<p>All-out attacking Flareon! Doesn't get STAB off its best stat, which stinks. The last move just depends on if you want to beat whether it be other Fire-types, Electric-types, or Blissey and Snorlax.</p>"}}
},
"nu": {
"overview": "<p>Flareon makes its name as by far the best Pokemon that learns both Growth and Baton Pass in NU, becoming a powerful support piece for facilitating strong special attackers. Flareon also has incredible attacking stats itself, allowing it to function as a powerful wallbreaker, whether it be with Growth sets or mixed sets. Flareon also has an amazing Special Defense stat and a resistance to Fire, allowing it to check Pokemon such as Xatu, Magnemite, and Ninetales when using a RestTalk set. However, Flareon is very frail physically and is weak to Rock, Ground, and Water, all very common attacking types; strong STAB Normal-type attacks and Weezing's Sludge Bomb also deal significant damage. Flareon is also quite slow, sitting at only base 65 Speed, leaving it susceptible to being revenge killed by a variety of threats like Stantler, Dugtrio, and Dewgong. Flareon can also be difficult to justify putting on teams, as Pokemon like Magmar, Weezing, and Stantler often tend to be better choices for the purpose of wallbreaking without dedicated team support, while Ninetales and Rapidash are usually preferred as RestTalk Fire-types for their much higher Speed stat and better physical bulk allowing them to check threats like Weezing.</p>",
"comments": "<h3>Other Options</h3> <p>An all-out attacking set with Fire Blast, Double-Edge, Hidden Power Ground or Hidden Power Water, and Baton Pass or Protect can be used to give Flareon maximum immediate coverage and additional utility for pivoting or additional Leftovers recovery. However, RestTalk tends to outclass this set because, while it cannot immediately force significant damage unto Rock-types like Graveler and Sudowoodo, it is significantly sturdier in the long term and is much more resilient to status. Substitute can be used on the Growth Pass set to block status and give a temporary wall to whatever Flareon chooses to Baton Pass to, but it comes at the cost of coverage and can be difficult to pull off successfully.</p> <h3>Checks and Counters</h3> <p><strong>Water-types</strong>: Octillery takes little damage from Fire Blast and has a chance to dodge a 3HKO from both Double-Edge and Hidden Power Grass, especially if it has Ice Beam rather than Hidden Power Electric, always uses RestTalk to significantly improve its longevity, and hits back hard with an incredibly powerful 105 base Special Attack STAB Surf. However, it is slower than Flareon and is 3HKOed by Double-Edge while not OHKOing in return with Surf, even after Flareon takes recoil damage, so it is very quickly forced to use Rest if switching into Double-Edge; it also means that if Flareon uses Growth as Octillery switches in, it can safely Baton Pass the Growth boost out to something not weak to Water, such as Dewgong. Dewgong itself outspeeds and can either 2HKO Flareon with Surf or use Encore on Flareon's use of Growth, forcing it to switch out, though it takes significantly more damage from Fire Blast due to its part Ice typing. Chinchou also outspeeds Flareon and hits it hard, but its Special Attack stat is so low that Surf cannot 2HKO even Hidden Power Grass variants of Flareon from full health, and Chinchou takes massive damage from all of Double-Edge, Hidden Power Ground, and Hidden Power Grass.</p> <p><strong>Dugtrio</strong>: Dugtrio is much faster than Flareon and can hit it with Earthquake for upwards of 90% of its health or use Flareon switching out of battle to set up a Substitute. However, Dugtrio is slammed by Flareon, being 2HKOed by most of its moves, and thus cannot switch directly into it more than once unless on a predicted use of Growth or Protect. The Reflect that Growth Pass Flareon is often paired with also prevents Dugtrio from beating it, though Dugtrio can still use Screech, which will even carry over when Flareon uses Baton Pass.</p> <p><strong>Rock-types</strong>: Sudowoodo resists both Fire and Normal and is bulky enough both physically and specially to where the occasional Hidden Power Ground cannot 3HKO without Spikes, and Flareon needs to use Growth to 2HKO with Hidden Power Grass. Sudowoodo meanwhile can boost up with Curse, hit Flareon hard with either Rock Slide or Earthquake, and even use Self-Destruct, preventing any safe usage of Baton Pass. Graveler and Pupitar are much rarer and take signficantly more damage from Hidden Power Grass, with Graveler even being OHKOed without any boosts, but they are sufficient answers to Flareon sets without Hidden Power Grass, especially since Graveler has Explosion, and Pupitar has Screech to disrupt any Growth Pass antics.</p> <p><strong>Faster Physical Attackers</strong>: Stantler, Fearow, Persian, Primeape, Hitmonlee, and Kingler all outspeed and hit Flareon incredibly hard with their STAB moves or super effective coverage. Rapidash uses Double-Edge and Magmar occasionally uses Hidden Power Ground, both of which also deal significant damage to Flareon. However, none of these Pokemon want to switch into Flareon in fear of Fire Blast or Double-Edge, and Flareon can also use Baton Pass as they switch in.</p> <p><strong>Status</strong>: If not running RestTalk, poison is quite harmful, as Flareon wants to preserve its health as much as possible to be able to come into battle multiple times and take hits from faster Pokemon before attacking. Paralysis is also ruinous, as Flareon needs to be able to outspeed as much as possible, and any full paralysis is extremely detrimental, as Flareon needs to be spending the turns it gets doing something productive, especially if attempting to execute a Growth Pass. Sleep, while much rarer, flat out puts Flareon out of commission. All three status effects are also often dished out by prime targets for Flareon's entry, such as Ninetales's Toxic, Gloom's Stun Spore, Sludge Bomb, or even Sleep Powder, and Magnemite's Thunder, making it risky to try to switch into them when not running RestTalk.</p>",
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5 changes: 0 additions & 5 deletions data/analyses/gen2ou.json
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},
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},
"Flareon": {
"overview": "<p>Flareon has a lot of potential, but its low defenses and Speed hinder it from doing much. Flareon is the black sheep of the Eevee family, since all of the other evolutions have their own uses and work well. Maybe if Flareon is played with lots of Reflect and paralysis support, it can do something other than die.</p>",
"comments": "<h3>Other Options</h3> <p>Lots of options, too bad Flareon can't pull most of them off too well. Iron Tail is there if you want to hit Aerodactyl and Rhydon hard on the switch, Zap Cannon can be fun against Water-types, Growl or Charm can be good against Curse users...MAYBE. Flareon can be a good Baton Pass intermediate if Skarmory likes trying to phaze your Baton Pass chain, and Growth boosts its Special Attack.</p> <h3>Checks and Counters</h3> <p>Flareon is a slow Fire-type with low Defense, so countering it is fairly easy. Water-types like Suicune and Omastar wall Flareon and Surf it, while Rock-types resist Fire Blast and strike back with Earthquake or Rock Slide. Although Flareon's Special Defense is good, its Defense is not--as a rule, strong physical attackers that are faster than Flareon take care of it.</p>",
"sets": {"All-Out Attacker": {"description": "<p>All-out attacking Flareon! Doesn't get STAB off its best stat, which stinks. The last move just depends on if you want to beat whether it be other Fire-types, Electric-types, or Blissey and Snorlax.</p>"}}
},
"Omastar": {
"overview": "<p>Omastar is a nice little UU tank that can also attack pretty hard. With great a Defense stat, Rock typing, and a stellar Special Attack stat, Omastar can both support and attack pretty well. A great counter for Porygon2 and Curse + RestTalk users. However, other Water-types completely shut Omastar down, so beware.</p>",
"comments": "<h3>Other Options</h3> <p>Toxic will whittle away at the Water-types that are Omastar's best counters.</p> <h3>Checks and Counters</h3> <p>Other Water-types use their resistances to Water and Ice to switch in easily and can capitalize on its neutrality to Surf to strike back for greater damage. This roster includes Pokemon like Octillery, Dewgong, and Golduck. Gyarados, while not resistant to Ice, can take hits with its high Special Defense and hit back with Zap Cannon or Surf; Mantine has even higher Special Defense, and can Surf Omastar as well. Electric-types such as Magneton and Raichu can take a Surf and Thunderbolt Omastar's weak Special Defense. If Omastar doesn't have Ice Beam, Vileplume, Victreebel, and other Grass-types work very well, too.</p>",
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