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Analyses & Sets (2024-09-18)
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Automated committed Sep 18, 2024
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10 changes: 9 additions & 1 deletion data/analyses/gen1.json
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},
"Starmie": {
"tradebacksou": {"sets": {"Standard": {}}},
"stadiumou": {"sets": {"Standard": {}}},
"stadiumou": {
"overview": "<p>Even with the nerf to its critical hit rate from 22.46% to 18.65%, Starmie is a prominent threat in Stadium OU thanks to its high Speed stat, which gives it the jump on the likes of Tauros, Zapdos and Gengar, as well as its ability to spread paralysis across the opposing team. Its access to a wide array of coverage moves means it can hit many important foes, such as Exeggutor and Slowbro, for super effective damage. On top of this, it has access to Recover, giving it extreme longevity. It also has better physical bulk than Alakazam and Chansey, which are its main competition for the role of paralysis spreader with recovery. Starmie has more flexibility in Stadium OU than standard OU, as it doesn't have to commit to the lead slot or a non-lead slot before seeing the enemy team thanks to the addition of team preview, allowing it to reactively choose a role as needed. The nerf to Hyper Beam in Stadium also works in Starmie's favor, as Tauros and Snorlax with Hyper Beam are less common than in standard OU; this makes them worse at pressuring Starmie.</p> <p>However, Starmie is completely unable to meaningfully threaten Chansey outside of paralysis and can't fit all the moves it wants to, as it only has 2 free moveslots after Thunder Wave and Recover. This means it either has to give up crucial coverage for foes such as Exeggutor and Slowbr or be unable to offensively pressure Pokemon that take neutral damage from Blizzard + Thunderbolt, such as Snorlax and Jolteon. Starmie is also ruined by paralysis, as it becomes far less offensively and defensively potent, making its job of spreading paralysis quite difficult to do without incurring paralysis itself. This also makes it extremely dangerous for it to switch into Tauros and Snorlax, as it risks getting paralyzed by Body Slam doing so.</p>",
"sets": {
"Fast Attacker": {
"description": "<p>Blizzard allows Starmie to 3HKO the ever-present Exeggutor; it also 3HKOes Zapdos and 2HKOes Rhydon and Golem. Ice Beam is an alternative to Blizzard that trades power for higher PP and better accuracy, notably losing out on 3HKOing Exeggutor most of the time with a poor 16.1% chance to do so. Thunderbolt 2HKOes Cloyster, 3HKOes Slowbro and Starmie, and 3HKOes Lapras 57.1% of the time. Psychic is Starmie's primary STAB move, 2HKOing Gengar and effectively hitting neutral targets such as Jolteon, Snorlax, and Tauros. Its 33% chance to drop the foe's Special can also overwhelm common switch-ins, such as Chansey. Starmie can use Surf over Psychic, as it OHKOes Rhydon and Golem and hits neutral targets for slightly more damage than Psychic, notably always 2HKOing Snorlax with two critical hits; it also has far more PP than Psychic. However, Surf does not hit Gengar super effectively and can't drop the foe's Special. Using Surf alongside Ice-type coverage also means Starmie is walled by Lapras and Cloyster. Thunder Wave spreads paralysis across the opposing team, notably against foes such as Tauros, Chansey, and Persian. Starmie notably outspeeds Tauros and doesn't have to worry about Tauros blocking its paralysis with Substitute.</p> <p>Rhydon and Golem make good partners to Starmie, as they wall Zapdos and Jolteon, which otherwise threaten it immensely. Rhydon and Golem also appreciate the paralysis Starmie spreads across the opposing team. Tauros, Persian, and Kangaskhan also appreciate the paralysis it propagates, making them good teammates. Starmie should take care not to get paralyzed, as if it does, it becomes far worse as an offensive and defensive threat.</p>"
}
},
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},
"1v1": {"sets": {"Psychic Stall": {}}, "credits": {"writtenBy": [], "teams": [{"name": "Set(s) by", "members": [{"user_id": 298753, "username": "Elo Bandit"}]}]}},
"monotype": {"sets": {"Special Attacker (Water)": {}, "Special Attacker (Psychic)": {}}},
"pikacup": {"sets": {"Thunder Wave + 3 Attacks": {}, "All-Out Attacker": {}}},
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10 changes: 9 additions & 1 deletion data/analyses/gen1stadiumou.json
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},
"Kangaskhan": {"sets": {"Substitute Attacker": {}}},
"Starmie": {"sets": {"Standard": {}}},
"Starmie": {
"overview": "<p>Even with the nerf to its critical hit rate from 22.46% to 18.65%, Starmie is a prominent threat in Stadium OU thanks to its high Speed stat, which gives it the jump on the likes of Tauros, Zapdos and Gengar, as well as its ability to spread paralysis across the opposing team. Its access to a wide array of coverage moves means it can hit many important foes, such as Exeggutor and Slowbro, for super effective damage. On top of this, it has access to Recover, giving it extreme longevity. It also has better physical bulk than Alakazam and Chansey, which are its main competition for the role of paralysis spreader with recovery. Starmie has more flexibility in Stadium OU than standard OU, as it doesn't have to commit to the lead slot or a non-lead slot before seeing the enemy team thanks to the addition of team preview, allowing it to reactively choose a role as needed. The nerf to Hyper Beam in Stadium also works in Starmie's favor, as Tauros and Snorlax with Hyper Beam are less common than in standard OU; this makes them worse at pressuring Starmie.</p> <p>However, Starmie is completely unable to meaningfully threaten Chansey outside of paralysis and can't fit all the moves it wants to, as it only has 2 free moveslots after Thunder Wave and Recover. This means it either has to give up crucial coverage for foes such as Exeggutor and Slowbr or be unable to offensively pressure Pokemon that take neutral damage from Blizzard + Thunderbolt, such as Snorlax and Jolteon. Starmie is also ruined by paralysis, as it becomes far less offensively and defensively potent, making its job of spreading paralysis quite difficult to do without incurring paralysis itself. This also makes it extremely dangerous for it to switch into Tauros and Snorlax, as it risks getting paralyzed by Body Slam doing so.</p>",
"sets": {
"Fast Attacker": {
"description": "<p>Blizzard allows Starmie to 3HKO the ever-present Exeggutor; it also 3HKOes Zapdos and 2HKOes Rhydon and Golem. Ice Beam is an alternative to Blizzard that trades power for higher PP and better accuracy, notably losing out on 3HKOing Exeggutor most of the time with a poor 16.1% chance to do so. Thunderbolt 2HKOes Cloyster, 3HKOes Slowbro and Starmie, and 3HKOes Lapras 57.1% of the time. Psychic is Starmie's primary STAB move, 2HKOing Gengar and effectively hitting neutral targets such as Jolteon, Snorlax, and Tauros. Its 33% chance to drop the foe's Special can also overwhelm common switch-ins, such as Chansey. Starmie can use Surf over Psychic, as it OHKOes Rhydon and Golem and hits neutral targets for slightly more damage than Psychic, notably always 2HKOing Snorlax with two critical hits; it also has far more PP than Psychic. However, Surf does not hit Gengar super effectively and can't drop the foe's Special. Using Surf alongside Ice-type coverage also means Starmie is walled by Lapras and Cloyster. Thunder Wave spreads paralysis across the opposing team, notably against foes such as Tauros, Chansey, and Persian. Starmie notably outspeeds Tauros and doesn't have to worry about Tauros blocking its paralysis with Substitute.</p> <p>Rhydon and Golem make good partners to Starmie, as they wall Zapdos and Jolteon, which otherwise threaten it immensely. Rhydon and Golem also appreciate the paralysis Starmie spreads across the opposing team. Tauros, Persian, and Kangaskhan also appreciate the paralysis it propagates, making them good teammates. Starmie should take care not to get paralyzed, as if it does, it becomes far worse as an offensive and defensive threat.</p>"
}
},
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},
"Jynx": {
"overview": "<p>It's a sad state of affairs for Jynx in Stadium OU. The nerfs to sleep and addition of Team Preview make its main niche—the one-two punch of a speedy Lovely Kiss followed by a Blizzard freeze—far rarer and much less impactful. Regardless, being the most reliable sleeper available is still a decent niche to have, and Jynx can pave the way for teammates like Rhydon or Zapdos to bring down the hammer thanks to the status requiring a turn for the foe to wake up. Additionally, Jynx's other traits remain relevant: Ice-type STAB gives it a fantastic matchup against Pokemon like Exeggutor, and its Psychic resistance lets it handle opposing Psychic-types like Alakazam and non-Surf Starmie. However, its drawbacks remain; Jynx's limited offensive coverage and barely good enough Special leave it easily stopped by Pokemon like Chansey and Starmie, and it also struggles to break past Substitute, a somewhat frequent move in Stadium OU. Furthermore, its pitiful physical bulk means Pokemon like Snorlax and Tauros can effortlessly exploit it to score big damage on Jynx's team as it's forced out. Double-Edge being much more common on Exeggutor also hurts it greatly, as it has a much harder time using Rest in front of it.</p>",
"sets": {
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11 changes: 7 additions & 4 deletions data/analyses/gen3.json
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"sets": {
"Utility": {
"description": "<ul> <li> <p>Registeel is one of the bulkiest Pokemon in the tier, which affords it the opportunity to spam Thunder Wave in attempt to make up for its lackluster offensive pressure.</p> </li> <li> <p>Weak Fire-type attacks like Gengar's Fire Punch fail to 4HKO, meaning that Earthquake is the best way to hit it for super effective damage. It lures in Earthquake from Metagross, Tyranitar, and Snorlax and punishes them by OHKOing with Counter in return. However, this can be predicted, and whiffing a Counter leaves Registeel a sitting duck, so timing it well is vital.</p> </li> <li> <p>Seismic Toss allows Registeel to deal chip damage, which is helpful when paired with revenge killers like Raikou and Tauros. Explosion is a decent source of offensive pressure, as it OHKOes Zapdos even without offensive investment. However, Registeel is reliant on Explosion to pose any sort of immediate offensive threat, which is not an admirable trait in this fast-paced metagame.</p> </li> <li> <p>The given EV spread makes Gengar's Fire Punch a 5HKO on Registeel after Leftovers recovery.</p> </li> <li> <p>Registeel annoys common leads such as Metagross and Gengar, though it far from hard counters them. It should be paired with a lead like Zapdos, Swampert, or Snorlax that makes up for its lack of offensive pressure. Slower Choice Band users like Heracross and Snorlax appreciate Thunder Wave support in order to facilitate sweeps or score safe hits on faster Pokemon.</p> </li> </ul>"
}
},
"Defensive Setup": {}
},
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}
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"sets": {
"Fast Attacker": {
"description": "<ul> <li>Gengar's high Speed and excellent offensive coverage make it a proficient revenge killer, while its Explosion and Destiny Bond command respect at all stages of the game. Its immunities to Earthquake and Explosion make it a safe switch-in to all of the metagame's strongest spread moves.</li> <li>Ice Punch hits Zapdos and Marowak super effectively while hitting most of the rest of the metagame for decent chip damage. Fire Punch is useful for hitting the omnipresent Metagross. This can be used in tandem with a partner's attack like Thunderbolt from Zapdos and Raikou or Hydro Pump from Starmie to remove Metagross before it gets a chance to move.</li> <li>Explosion is a very high risk but high reward option, as even with Gengar's low attack stat, it does well over 75% to most neutral targets. Thunderbolt gives Gengar a stronger neutral attack and a way to hit Water-types without using Explosion.</li> <li>Destiny Bond is excellent for punishing attacks that Gengar often draws in due to the threat of Explosion and its weak defenses.</li> <li>Gengar can run a variety of other moves in niche scenarios including Giga Drain or Hidden Power Grass for Tyranitar and Swampert, Psychic for opposing Gengar, Skill Swap to give partners Levitate, Rain Dance or Sunny Day for weather setups, or Will-O-Wisp to burn physical attackers without a Lum Berry. However, these moves either have limited uses or only work on specific team setups.</li> <li>As a lead, it's recommended to pair Gengar with teammates like Metagross and Swampert that deter Tyranitar from freely using Dragon Dance. Gengar also becomes dangerous in the back, as it can find weakened Pokemon to pick off with its coverage options.</li> <li>Lum Berry will give Gengar a one-time buffer from the common Thunder Wave, making it the most commonly useful item. Salac Berry does get activated often as most strong neutral hits come just shy of KOing Gengar, and the subsequent Speed boost lets it outrun and use Explosion before faster Pokemon—like Starmie, Sceptile, and Raikou—can attack.</li> <li>A very situational item, Silk Scarf boosts the raw power of Gengar's Explosion. Similarly, Charcoal helps with KOing Metagross with Fire Punch in conjunction with something like Starmie's Hydro Pump or Raikou's Thunderbolt; however, both of these items have very specific niches, which makes them hard to generally recommend.</li> </ul>"
}
},
"Bulky Utility": {}
},
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}
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}
},
"Porygon": {"lc": {"sets": {"Agility": {}, "Tank": {}}}, "zu": {"sets": {"Special Wall": {}}}},
"Porygon": {"zu": {"sets": {"Special Wall": {}}}},
"Omanyte": {"pu": {"sets": {"Defensive Spikes": {}, "Rain Sweeper": {}}}},
"Omastar": {
"uu": {
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"sets": {
"Bulky Attacker": {
"description": "<ul> <li> <p>Snorlax shrugs off all unboosted special attacks in ADV Doubles, which makes it the best blanket check for Pokemon like Zapdos, Raikou, and Starmie. Its powerful attacks, especially Self-Destruct, also allow it to command a strong offensive presence at all times.</p> </li> <li> <p>Return is Snorlax's safest STAB attack, useful for strongly hitting Water-types like Swampert and Starmie in addition to Zapdos and Sceptile. Double-Edge offers more power but chips into Snorlax's HP, diminishing its bulk.</p> </li> <li> <p>Earthquake hits Normal-resistant foes like Metagross and Tyranitar. This, coupled with Shadow Ball for Gengar, gives it perfect coverage into the metagame, hitting all viable Pokemon for at least Neutral damage. Brick Break can be used over Earthquake to OHKO Tyranitar, which Earthquake fails to do.</p> </li> <li> <p>Snorlax's Self-Destruct is one of the strongest attacks in the metagame and will OHKO even the bulkiest of neutral targets, such as Swampert and Suicune, if attacking without any damage reduction. If it can pull off the attack successfully, it will decimate the opponent's side of the field.</p> </li> <li> <p>Protect can be used on Snorlax to allow it to scout for Explosion from foes or accumulate more Leftovers recovery.</p> </li> <li> <p>Lum Berry shields Snorlax from Will-O-Wisp burns and paralysis from Thunder Wave. Choice Band makes Snorlax's attacks even more devastating, allowing its Self-Destruct to OHKO even Normal-resistant foes like Tyranitar and Metagross. Leftovers allows Snorlax to recover some of its HP, amplifying its excellent bulk.</p> </li> <li> <p>The EV Spread allows Snorlax to 2HKO Zapdos with Return while investing heavily into physical bulk, allowing it to be 3HKOed by Metagross's Meteor Mash.</p> </li> <li> <p>Snorlax appreciates Intimidate users such as Tauros and Arcanine to make up for its lower Defense stat. Arcanine also pressures Metagross with Overheat, which is appreciated, since Snorlax is threatened by Metagross's Meteor Mash and Explosion. Faster Pokemon like Raikou, Tauros, Gengar, and Raikou make up for Snorlax's pitifully low Speed, as it ties Steelix as the slowest viable Pokemon in the tier. Gengar is a vital partner for Snorlax, as it can safely use Self-Destruct without having to force its partner to use Protect.</p> </li> </ul>"
}
},
"Curse": {}
},
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}
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