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skip render (scrollrt_draw_screen) after ClearScreenBuffer in ShowCut…
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…scene

- no need to render a black screen just before the initial cutscene is drawn
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pionere committed Dec 17, 2024
1 parent 1b9a9c4 commit 8410c47
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Source/interfac.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -352,7 +352,7 @@ void ShowCutscene(unsigned uMsg)

interface_msg_pump();
ClearScreenBuffer();
scrollrt_draw_screen(false);
// scrollrt_draw_screen(false); -- unnecessary, because it is going to be updated/presented by DrawCutscene
InitCutscene(uMsg);
SetFadeLevel(0); // TODO: set _gbFadedIn to false?
DrawCutscene();
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