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Layers and mode key
Feature | Version |
---|---|
Layer feature | 0.9.0+ |
Changing default layer | 0.9.15+ |
IMHO, layer is the most important feature in DIY-keyboard.
PRK implements the layer feature in Keyboard#define_mode_key
method.
Read this page carefully because the mode-key's behavior is little bit tricky.
puts "An example for meishi2"
kbd = Keyboard.new
kbd.init_pins(
[ 6, 7 ], # row0, row1
[ 28, 27 ] # col0, col1
)
# key1 key2 key3 key4
kbd.add_layer :default, %i(SPC_LAYER1 KC_A KC_B CTR_ENT_LAYER2) # :default layer should be added at first
kbd.add_layer :layer1, %i(SPC_LAYER1 KC_1 KC_2 CTR_ENT_LAYER2)
kbd.add_layer :layer2, %i(SPC_LAYER1 KC_F1 KC_F2 CTR_ENT_LAYER2)
kbd.define_mode_key :SPC_LAYER1, [ :KC_SPACE, :layer1, 200, 200 ]
kbd.define_mode_key :CTR_ENT_LAYER2,[ %i(KC_RCTL KC_ENTER), :layer2, 300, 150 ]
# ^^^^^^^^^^^^^^^^^^^^ ^^^^^^^ ^^^ ^^^
# (1) (2) (3) (4)
# (1): Symbol of a keycode, Array of multiple keycodes, or Proc which is going
# to be called when you tap.
# (2): Symbol of a keycode (only a modifier), Symbol of a layer to be held, or
# Proc.
# (3): Release-time threshold(ms). If you release the key within the time,
# (1) key is going to be invoked once.
# (4): Re-push time threshold(ms). Under the state of (3), if you re-push the
# key within the time, (1) key is going to be kept pressed
kbd.start!
- If you tap "key1" (then release it within 200ms), "SPACE" is going to be sent to the host PC
- If you tap "key2" while holding key1, "1" is going to be sent
- If you tap "key3" while holding key4, "F2" is going to be sent
- If you tap "key4" then release it within 300ms then re-push it within 150ms and hold it, "CTRL+ENTER" is going to be sent continuously
Let's say you are using both a Windows and a macOS with a KVM switch, you may want a key to alternate between GUI and CTRL according to the OS.
You can switch the default layer by taking advantage of Keyboard#define_mode_key
.
kbd = Keyboard.new
kbd.init_pins([6, 7, 8], [28, 27]) # Depending on PCB
kbd.add_layer :default_mac, %i[ TO_WIN RAISE KC_LGUI KC_X KC_C KC_V ]
kbd.add_layer :default_win, %i[ TO_MAC RAISE KC_LCTL KC_X KC_C KC_V ]
kbd.add_layer :raise, %i[ KC_NO RAISE KC_1 KC_2 KC_3 KC_4 ]
kbd.define_mode_key :RAISE, [ :KC_SPACE, :raise, 200, 200 ]
kbd.define_mode_key :TO_WIN, [ Proc.new { kbd.default_layer = :default_win }, nil, 200, nil]
kbd.define_mode_key :TO_MAC, [ Proc.new { kbd.default_layer = :default_mac }, nil, 200, nil]
kbd.start!
[TBD]
- You can't expect tapping "key1" while holding "key4" works and vice versa
- There are some other limitations. Find more by yourself
kbd.add_layer :layer1, %i(SPC_LAYER2 KC_1 KC_2 KC_3)
kbd.add_layer :layer2, %i(SPC_LAYER2 KC_A KC_B KC_C)
Above code doesn't work well because the layer name which is added at first has to be :default
.
kbd.add_layer :default, %i(SPC_LAYER1 KC_A KC_B KC_C)
kbd.add_layer :layer1, %i(XXXXXXX KC_1 KC_2 KC_3)
kbd.define_mode_key :SPC_LAYER1, [ :KC_SPACE, :layer1, 200, 200 ]
This keymap goes back and forth between :default and :layer1 rapidly when you hold the :SPC_LAYER1
key.
The effect of holding :SPC_LAYER1
immediately disappears right after the layer changes to :layer1
because the key you are currently holding is :XXXXXXX
which does NOT produce any side effect, so the layer was already back to :default
- Getting started
- Keyboard features
- Keycodes (ja)
- Mouse (ja)
- Layers and mode key (ja)
- Debounce
- Composite key
- Split-type keyboard
- Keyscan matrix
- Num Lock, Caps Lock and Scroll Lock
- Useful methods that make you free
- BIOS mode
- Other features
- Examples
- Development
- Contribute to the Wiki
- FAQ