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3.1.4

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@aprius aprius released this 22 Nov 11:23
· 3 commits to main since this release

What's Changed

  • Avoid Gc every frame when update text in loading
  • Update UIEffect v5
  • Fix OnValidate access Resources when unity asset database not ready
  • Fix services could receive IUpdate callbacks more than once in the Editor after quit application
  • Remove Routine and fully change use UniTask and Awaitable when possible
  • Minimize GC overhead for play motion UIButton
  • Finder now support finding reference to built-in assets
  • Use destroyCancellationToken instead for custom cancellation token in UIButton
  • Synchonize api for SharedGameObjectPool
  • Fix clear audio pool when change scene
  • Natigator now use UniTask instead for Task
  • Update admob 9.4.0
  • Remove AsyncProcessHandle
  • Add shortcut Shift-R for open Mulligan Renamer
  • Add low memory callback via App.AddLowMemoryCallback
  • Add ObservableList
  • Fix error player aleady login when click button all time rank or weakly rank
  • Update Google play game version 2.0.0
  • Use Google External Dependency Manager from google upm
  • Clean Marge: Adding UnityNewInput Support to Pancake Input Modules by @IAFahim in #146
  • Replace Coroutine with Awaitable by @aprius in #147
  • Update TouchWrapper.cs unwanted New Prefix by @IAFahim in #148
  • add mvp by @aprius in #149

Full Changelog: 3.1.3...3.1.4