What's Changed
- Avoid Gc every frame when update text in loading
- Update UIEffect v5
- Fix
OnValidate
accessResources
when unity asset database not ready - Fix services could receive IUpdate callbacks more than once in the Editor after quit application
- Remove Routine and fully change use
UniTask
andAwaitable
when possible - Minimize GC overhead for play motion
UIButton
- Finder now support finding reference to built-in assets
- Use
destroyCancellationToken
instead for custom cancellation token inUIButton
- Synchonize api for
SharedGameObjectPool
- Fix clear audio pool when change scene
- Natigator now use
UniTask
instead forTask
- Update admob 9.4.0
- Remove AsyncProcessHandle
- Add shortcut Shift-R for open Mulligan Renamer
- Add low memory callback via
App.AddLowMemoryCallback
- Add ObservableList
- Fix error player aleady login when click button all time rank or weakly rank
- Update Google play game version 2.0.0
- Use Google External Dependency Manager from google upm
- Clean Marge: Adding
UnityNewInput
Support toPancake Input Modules
by @IAFahim in #146 - Replace Coroutine with Awaitable by @aprius in #147
- Update TouchWrapper.cs unwanted
New
Prefix by @IAFahim in #148 - add mvp by @aprius in #149
Full Changelog: 3.1.3...3.1.4