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Added ability to select creatures via mouse click
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pampersrocker committed Feb 7, 2017
1 parent 1392655 commit 960e7e2
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18 changes: 18 additions & 0 deletions EvoNet/Controls/EvoSimControl.cs
Original file line number Diff line number Diff line change
Expand Up @@ -180,5 +180,23 @@ protected override void Draw(GameTime gameTime)
simRenderer.Draw(gameTime, null);
base.Draw(gameTime);
}

private void InitializeComponent()
{
this.SuspendLayout();
//
// EvoSimControl
//
this.ResumeLayout(false);

}

public void EvoSimControl_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
inputManager.OnMouseClick(GetMousePosition());
}
}
}
}
123 changes: 123 additions & 0 deletions EvoNet/Controls/EvoSimControl.resx
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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized into a byte array
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3 changes: 3 additions & 0 deletions EvoNet/EvoNet.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -129,6 +129,9 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Controls\EvoSimControl.resx">
<DependentUpon>EvoSimControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
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1 change: 1 addition & 0 deletions EvoNet/Forms/MainForm.Designer.cs

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5 changes: 5 additions & 0 deletions EvoNet/Forms/MainForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -127,5 +127,10 @@ private void MainForm_Shown(object sender, EventArgs e)
{
networkRenderControl1.Simulation = evoSimControl1.sim;
}

private void evoSimControl1_MouseClick(object sender, MouseEventArgs e)
{
evoSimControl1.EvoSimControl_MouseClick(sender, e);
}
}
}
21 changes: 21 additions & 0 deletions EvoNet/Input/InputManager.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using EvoNet.Configuration;
using EvoNet.Objects;
using EvoNet.Providers;
using EvoNet.Rendering;
using EvoSim;
Expand Down Expand Up @@ -59,6 +60,26 @@ public override void Initialize(Simulation ingame)
scrollWheelValue = Mouse.GetState().ScrollWheelValue;
}

public void OnMouseClick(Vector2 mousePosition)
{
Vector2 mousePos = Vector2.Transform(mousePosition, Matrix.Invert(camera.Matrix));
float distanceSq = float.MaxValue;
Creature closestCreature = null;
foreach (Creature creature in simulation.CreatureManager.Creatures)
{
float distance = (creature.Pos.ToXNA() - mousePos).LengthSquared();
if (distance < distanceSq)
{
distanceSq = distance;
closestCreature = creature;
}
}
if (closestCreature != null)
{
simulation.CreatureManager.SelectedCreature = closestCreature;
}
}

protected override void Update(float gameTime)
{
KeyboardState keyboardState = Keyboard.GetState();
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