This is release 1.8 of Speedrun Mod.
Changelog
- Added Portal Runners Super Mario Odyssey mode
- (Many) Chapter 1-4 elevators made elevators have non-solid tops
- (sp_a1_wakeup) Wakeup door starts open and is non-solid
- (sp_a1_wakeup) Give Betsrighter after Wakeup (not for Celeste)
- (sp_a2_intro) Better spawn location on incinerator
- (sp_a2_ricochet) Ending button now pulls in cube
- (sp_a2_bridge_intro) Ending button now pulls in cube
- (sp_a2_bts2) Delete Wheatley in Escape
- (sp_a2_bts4) Turret Sabotage turret now explodes immediately
- (sp_a2_bts4) Wheatley now gives you a massive lead on the final staircase to avoid stucking the player
- (sp_a2_bts5) Neurotoxin Sabotage Door starts open and is non-solid
- (sp_a3_end) Three Gels Ending events happens sooner to avoid player waiting for the pipe to come down
- (sp_a4_tb_wall_button) Wall Button Cube defaults to grabbing farther now
- (sp_a4_finale4) Finale 4 Core 3 comes out faster
- (Many) Chapter 8 Elevators are always optimal to jump into now (trigger is bigger on the z axis)