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    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2820620Updated Nov 27, 2024Nov 27, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      6826450Updated Nov 26, 2024Nov 26, 2024
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      Other
      62000Updated Nov 26, 2024Nov 26, 2024
    • The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      ShaderLab
      Other
      66900Updated Nov 26, 2024Nov 26, 2024
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      4314730Updated Nov 26, 2024Nov 26, 2024
    • Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      196300Updated Nov 26, 2024Nov 26, 2024
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
      C#
      MIT License
      93330140Updated Nov 26, 2024Nov 26, 2024
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      4728350Updated Nov 23, 2024Nov 23, 2024
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      3630Updated Nov 22, 2024Nov 22, 2024
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61710Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      71810Updated Nov 22, 2024Nov 22, 2024
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Nov 22, 2024Nov 22, 2024
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      21900Updated Nov 22, 2024Nov 22, 2024
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41000Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      113010Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      5900Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      3300Updated Nov 22, 2024Nov 22, 2024
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      152721Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2910Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61200Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41600Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      4910Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      92530Updated Nov 22, 2024Nov 22, 2024
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      6620Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      51800Updated Nov 22, 2024Nov 22, 2024
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      0200Updated Nov 22, 2024Nov 22, 2024
    • The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
      ShaderLab
      MIT License
      0200Updated Nov 18, 2024Nov 18, 2024
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      MIT License
      3217400Updated Nov 14, 2024Nov 14, 2024
    • Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      Other
      103520Updated Nov 12, 2024Nov 12, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      259310Updated Nov 12, 2024Nov 12, 2024