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    • Capture and analyze the high-level performance characteristics of graphics applications on Windows.
      C++
      MIT License
      1551.7k1248Updated Oct 28, 2024Oct 28, 2024
    • Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
      C++
      Apache License 2.0
      7861862Updated Oct 7, 2024Oct 7, 2024
    • Heterogeneous & Homogeneous CPU Detect for Intel Processors
      C++
      MIT License
      1710520Updated Sep 27, 2024Sep 27, 2024
    • ISPCTextureCompressor

      Public archive
      ISPC Texture Compressor
      C++
      MIT License
      99441144Updated Sep 23, 2024Sep 23, 2024
    • .github

      Public
      Other
      0000Updated Aug 19, 2024Aug 19, 2024
    • Intel® XeSS Plugin for Unreal* Engine
      MIT License
      713030Updated Aug 12, 2024Aug 12, 2024
    • Intel® XeSS Inspector is a debugging and validation tool for XeSS
      01000Updated Jul 30, 2024Jul 30, 2024
    • VALAR-API

      Public
      C
      MIT License
      2500Updated Jun 17, 2024Jun 17, 2024
    • CmdThrottlePolicy

      Public archive
      sample showing how to use the DX12 CmdThrottlePolicy Extension
      C
      MIT License
      0500Updated Jun 17, 2024Jun 17, 2024
    • asteroids_d3d12

      Public archive
      Intel Asteroids DirectX 12 Sample
      C++
      Apache License 2.0
      2612900Updated Jun 10, 2024Jun 10, 2024
    • XeGTAO

      Public archive
      An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
      C++
      MIT License
      5573010Updated Apr 22, 2024Apr 22, 2024
    • gpudetect

      Public
      An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.
      C++
      Apache License 2.0
      2312200Updated Apr 22, 2024Apr 22, 2024
    • C
      MIT License
      41100Updated Apr 8, 2024Apr 8, 2024
    • Mini-Engine Demonstration of Combining XeSS with VRS Tier 2.
      C++
      MIT License
      21200Updated Apr 1, 2024Apr 1, 2024
    • Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
      C++
      MIT License
      124210Updated Jan 29, 2024Jan 29, 2024
    • A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
      C++
      MIT License
      92300Updated Jan 3, 2024Jan 3, 2024
    • This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
      C++
      MIT License
      2612100Updated Dec 25, 2023Dec 25, 2023
    • VALAR

      Public archive
      Velocity And Luminance Adaptive Rasterization
      C++
      MIT License
      41300Updated Mar 31, 2023Mar 31, 2023
    • IntroductionToVulkan

      Public archive
      Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
      C++
      Apache License 2.0
      2111.3k31Updated Mar 31, 2023Mar 31, 2023
    • gametechdev.github.io

      Public archive
      HTML
      1100Updated Mar 31, 2023Mar 31, 2023
    • UAVOverlapSample

      Public archive
      C
      MIT License
      1000Updated Mar 31, 2023Mar 31, 2023
    • VRS-DoF

      Public archive
      Variable Rate Shading and Depth of Field
      C++
      MIT License
      129800Updated Jan 3, 2023Jan 3, 2023
    • A plugin for system capability detect in Unreal Engine 4
      C++
      MIT License
      235500Updated Jan 3, 2023Jan 3, 2023
    • TAA

      Public archive
      Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
      C++
      Other
      1510900Updated Jan 3, 2023Jan 3, 2023
    • stardust_vulkan

      Public archive
      The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
      C
      Apache License 2.0
      1411310Updated Jan 3, 2023Jan 3, 2023
    • SPIRV-Cross

      Public archive
      An experimental ISPC backend for SPIRV-Cross
      C++
      Apache License 2.0
      5695920Updated Jan 3, 2023Jan 3, 2023
    • RCRaceland

      Public archive
      Unreal Engine 4 sample showing how to take advantage of the CPU for more realistic scenes
      C++
      MIT License
      5500Updated Jan 3, 2023Jan 3, 2023
    • PracticalVulkan

      Public archive
      Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
      C++
      Apache License 2.0
      1411921Updated Jan 3, 2023Jan 3, 2023
    • OcclusionCulling

      Public archive
      Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
      C++
      Apache License 2.0
      7339700Updated Jan 3, 2023Jan 3, 2023
    • Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity
      C++
      MIT License
      82610Updated Jan 3, 2023Jan 3, 2023