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ORX 0.3.53

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@edwinRNDR edwinRNDR released this 16 Oct 14:12
· 837 commits to master since this release
9794993

ORX 0.3.53

Summary of changes (from commit logs)

orx

  • Upgrade to JavaCPP 1.5.4, Gradle 6.6.1
  • Upgrade to Kotlin 1.4, Gradle 6.6
  • Enable automatic README generation (#132)
  • Link entries in README to folders/ not README.md (#133)

openrndr-demos

  • [openrndr-demos] Add DemoCompositionDrawer01
  • [openrndr-demos] Add DemoContourNearest01
  • [openrndr-demos] Add demo for circle billboards
  • [openrndr-demos] Add DemoTessShader03
  • [openrndr-demos] Add DemoTessShader04
  • [openrndr-demos] Add rectangle batch demos
  • [openrndr-demos] Clean-up and fix tessellation shader demos for Intel GPUs
  • [openrndr-demos] Fix shaders to be compatible with OpenGL 4.1 on macOS
  • [openrndr-demos] Improved DemoTessShader02

orx-boofcv

  • [orx-boofcv] Add colorBuffer resize
  • [orx-boofcv] Add colorBuffer resizeTo (#151)
  • [orx-boofcv] make demo quit on G/A

orx-camera

  • [orx-camera] Add option to disable motion damping
  • [orx-camera] Add orthogonal projection
  • [orx-camera] deduplication code and fix bug in OrbitalCamera.applyTo()
  • [orx-camera] remove verbosity

orx-color

  • [orx-color] Add color histograms
  • [orx-color] Add ColorHSLUVa and ColorHPLUVa
  • [orx-color] Add color presets
  • [orx-color] Add XSLUV a combination of HSLUV and XSV (Kuler hue remapping)
  • [orx-color] Fix bug in ColorSequence.index
  • [orx-color] Improve DemoHSLUV02
  • [orx-color] Normalize s and l components of HSLUV and HPLUV

orx-compositor

  • [orx-compositor] Use resolveTo instead of copy to work better in multisampling setups

orx-dnk3

  • [orx-dnk3] Added DSL

ofx-fx

  • [orx-fx] Fix problems with content scales in ApproximateGaussianBlur

ofx-image-fit

  • [orx-image-fit] Add source and target rectangle return values to Drawer.imageFit

orx-jumpflood

  • [orx-jumpflood] Add modelViewMatrix, shader refactor

orx-keyframer

  • [orx-keyframer] Add DoubleArrayChannel
  • [orx-keyframer] Improve error handling

orx-mesh-generators

  • [orx-mesh-generators] Add arguments to make sides in shape extrude optional
  • [orx-mesh-generators] add texture coordinates for shape extrusions
  • [orx-mesh-generators] Fix bug from refactor
  • [orx-mesh-generators] fix side generator configuration

orx-noise

  • [orx-noise] Add Vector2/3/4 simplex short-hands
  • [orx-noise] Random.pick returns back an empty list (#150)
  • [orx-noise] UniformRandom: implement Rectangle argument (#149)

orx-olive

  • [orx-olive] add resources watcher to oliveProgram

orx-palette

  • [orx-palette] Add nextColor(2) for easy palette permutations (#140)
  • [orx-palette] Allow background to be randomized (#135)

orx-panel

  • [orx-panel] Add code that waits for a body ancestor to be connected in Slider/Toggle.bind
  • [orx-panel] Add code that waits for a body ancestor to be connected in Textfield
  • [orx-panel] Add WatchObjectDiv
  • [orx-panel] Fix DemoHorizontalLayout01
  • [orx-panel] Fix Textfield.bind
  • [orx-panel] Fix watchHash for Kotlin 1.4

orx-runway

  • [orx-runway] Add BASNet, PersonSegmentation, U-2-Net presets

orx-shader-phrases

  • [orx-shader-phrases] Add Shader.preprocessedFromUrls()

orx-shadestyles

  • [orx-shadestyles] n-point gradient shadeStyle and demos (#138)
  • [orx-shadestyles] Add more n-point gradients (#139)

orx-syphon

  • [orx-syphon] Upgraded use of ColorBufferGL3 to new interface

orx-temporal-blur

  • [orx-temporal-blur] Fix addition shader

orx-video-profiles

  • [orx-video-profiles] Add orx-video-profiles
  • [orx-video-porofiles] Add PNGProfile and fill README (#134)